Files
Claude-Code-Game-Studios/.claude/skills/gate-check/SKILL.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

7.5 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
gate-check Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. [target-phase: pre-production | production | alpha | beta | release] true Read, Glob, Grep, Bash

Phase Gate Validation

This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers.

Distinct from /project-stage-detect: That skill is diagnostic ("where are we?"). This skill is prescriptive ("are we ready to advance?" with a formal verdict).


1. Parse Arguments

  • With argument: /gate-check production — validate readiness for that specific phase
  • No argument: Auto-detect current stage using the same heuristics as /project-stage-detect, then validate the NEXT phase transition

2. Phase Gate Definitions

Gate: Concept → Pre-production

Required Artifacts:

  • design/gdd/game-concept.md exists and has content
  • Game pillars defined (in concept doc or design/gdd/game-pillars.md)
  • Engine chosen (CLAUDE.md Technology Stack is not [CHOOSE])
  • Technical preferences configured (.claude/docs/technical-preferences.md populated)

Quality Checks:

  • Game concept has been reviewed (/design-review verdict not MAJOR REVISION NEEDED)
  • Core loop is described and understood
  • Target audience is identified

Gate: Pre-production → Production

Required Artifacts:

  • At least 1 GDD in design/gdd/ (beyond game-concept.md)
  • At least 1 Architecture Decision Record in docs/architecture/
  • At least 1 prototype in prototypes/ with a README
  • Engine reference docs exist in docs/engine-reference/
  • First sprint plan exists in production/sprints/

Quality Checks:

  • GDD(s) pass design review (8 required sections present)
  • Prototype validates the core loop hypothesis
  • Architecture decisions cover core systems (rendering, input, state management)
  • Technical preferences have naming conventions and performance budgets set

Gate: Production → Alpha

Required Artifacts:

  • src/ has active code organized into subsystems
  • All core mechanics from GDD are implemented (cross-reference design/gdd/ with src/)
  • Main gameplay path is playable end-to-end
  • Test files exist in tests/
  • At least 1 playtest report (or /playtest-report has been run)

Quality Checks:

  • Tests are passing (run test suite via Bash)
  • No critical/blocker bugs in any bug tracker or known issues
  • Core loop plays as designed (compare to GDD acceptance criteria)
  • Performance is within budget (check technical-preferences.md targets)

Gate: Alpha → Beta

Required Artifacts:

  • All features from milestone plan are implemented
  • Content is complete (all levels, assets, dialogue referenced in design docs exist)
  • Localization strings are externalized (no hardcoded player-facing text in src/)
  • QA test plan exists
  • Balance data has been reviewed (/balance-check run)

Quality Checks:

  • All tests passing
  • Performance targets met (frame rate, memory, load times)
  • No critical or high-severity bugs
  • Accessibility basics covered (remapping, text scaling if applicable)
  • Save/load system works reliably

Gate: Beta → Release

Required Artifacts:

  • Release checklist completed (/release-checklist or /launch-checklist run)
  • Store metadata prepared (if applicable)
  • Changelog / patch notes drafted
  • Post-launch support plan exists

Quality Checks:

  • Full QA pass signed off by qa-lead
  • Performance targets met across all target platforms
  • No known critical, high, or medium-severity bugs
  • Localization verified for all target languages
  • Legal requirements met (EULA, privacy policy, age ratings if applicable)
  • Build compiles and packages cleanly

3. Run the Gate Check

For each item in the target gate:

Artifact Checks

  • Use Glob and Read to verify files exist and have meaningful content
  • Don't just check existence — verify the file has real content (not just a template header)
  • For code checks, verify directory structure and file counts

Quality Checks

  • For test checks: Run the test suite via Bash if a test runner is configured
  • For design review checks: Read the GDD and check for the 8 required sections
  • For performance checks: Read technical-preferences.md and compare against any profiling data in tests/performance/ or recent /perf-profile output
  • For localization checks: Grep for hardcoded strings in src/

Cross-Reference Checks

  • Compare design/gdd/ documents against src/ implementations
  • Check that every system referenced in architecture docs has corresponding code
  • Verify sprint plans reference real work items

4. Collaborative Assessment

For items that can't be automatically verified, ask the user:

  • "I can't automatically verify that the core loop plays well. Has it been playtested?"
  • "No playtest report found. Has informal testing been done?"
  • "Performance profiling data isn't available. Would you like to run /perf-profile?"

Never assume PASS for unverifiable items. Mark them as MANUAL CHECK NEEDED.


5. Output the Verdict

## Gate Check: [Current Phase] → [Target Phase]

**Date**: [date]
**Checked by**: gate-check skill

### Required Artifacts: [X/Y present]
- [x] design/gdd/game-concept.md — exists, 2.4KB
- [ ] docs/architecture/ — MISSING (no ADRs found)
- [x] production/sprints/ — exists, 1 sprint plan

### Quality Checks: [X/Y passing]
- [x] GDD has 8/8 required sections
- [ ] Tests — FAILED (3 failures in tests/unit/)
- [?] Core loop playtested — MANUAL CHECK NEEDED

### Blockers
1. **No Architecture Decision Records** — Run `/architecture-decision` to create one
   covering core system architecture before entering production.
2. **3 test failures** — Fix failing tests in tests/unit/ before advancing.

### Recommendations
- [Priority actions to resolve blockers]
- [Optional improvements that aren't blocking]

### Verdict: [PASS / CONCERNS / FAIL]
- **PASS**: All required artifacts present, all quality checks passing
- **CONCERNS**: Minor gaps exist but can be addressed during the next phase
- **FAIL**: Critical blockers must be resolved before advancing

6. Follow-Up Actions

Based on the verdict, suggest specific next steps:

  • Missing design docs?/reverse-document or delegate to game-designer
  • Missing ADRs?/architecture-decision
  • Tests failing? → delegate to lead-programmer or qa-tester
  • No playtest data?/playtest-report
  • Performance unknown?/perf-profile
  • Not localized?/localize
  • Ready for release?/launch-checklist

Collaborative Protocol

This skill follows the collaborative design principle:

  1. Scan first: Check all artifacts and quality gates
  2. Ask about unknowns: Don't assume PASS for things you can't verify
  3. Present findings: Show the full checklist with status
  4. User decides: The verdict is a recommendation — the user makes the final call
  5. Get approval: "May I write this gate check report to production/gate-checks/?"

Never block a user from advancing — the verdict is advisory. Document the risks and let the user decide whether to proceed despite concerns.