Files
Claude-Code-Game-Studios/CLAUDE.md
Donchitos 4425d473ea Add /start onboarding skill and fresh-project detection
New users no longer get pushed toward /setup-engine before they even
have a game idea. The /start skill asks where they are (no idea, vague
idea, clear concept, existing work) and routes to the right workflow.
The detect-gaps hook now detects fresh projects and suggests /start.
All docs updated: README, quick-start, workflow guide, skills/hooks
references, CLAUDE.md (skill count 34→35).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 08:53:37 +11:00

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1.9 KiB
Markdown

# Claude Code Game Studios -- Game Studio Agent Architecture
Indie game development managed through 48 coordinated Claude Code subagents.
Each agent owns a specific domain, enforcing separation of concerns and quality.
## Technology Stack
- **Engine**: [CHOOSE: Godot 4 / Unity / Unreal Engine 5]
- **Language**: [CHOOSE: GDScript / C# / C++ / Blueprint]
- **Version Control**: Git with trunk-based development
- **Build System**: [SPECIFY after choosing engine]
- **Asset Pipeline**: [SPECIFY after choosing engine]
> **Note**: Engine-specialist agents exist for Godot, Unity, and Unreal with
> dedicated sub-specialists. Use the set matching your engine.
## Project Structure
@.claude/docs/directory-structure.md
## Engine Version Reference
@docs/engine-reference/godot/VERSION.md
## Technical Preferences
@.claude/docs/technical-preferences.md
## Agent Roster
@.claude/docs/agent-roster.md
## Coordination Rules
@.claude/docs/coordination-rules.md
## Collaboration Protocol
**User-driven collaboration, not autonomous execution.**
Every task follows: **Question -> Options -> Decision -> Draft -> Approval**
- Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
- Agents MUST show drafts or summaries before requesting approval
- Multi-file changes require explicit approval for the full changeset
- No commits without user instruction
See `docs/COLLABORATIVE-DESIGN-PRINCIPLE.md` for full protocol and examples.
> **First session?** If the project has no engine configured and no game concept,
> run `/start` to begin the guided onboarding flow.
## Coding Standards & Review
@.claude/docs/coding-standards.md
@.claude/docs/review-workflow.md
## Context Management
@.claude/docs/context-management.md
## Active Hooks
@.claude/docs/hooks-reference.md
## Available Skills (Slash Commands)
@.claude/docs/skills-reference.md
## Path-Specific Rules
@.claude/docs/rules-reference.md