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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
165 lines
5.8 KiB
Markdown
165 lines
5.8 KiB
Markdown
---
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name: bug-report
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description: "Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context."
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argument-hint: "[description] | analyze [path-to-file]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write
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model: sonnet
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---
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## Phase 1: Parse Arguments
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Determine the mode from the argument:
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- No keyword → **Description Mode**: generate a structured bug report from the provided description
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- `analyze [path]` → **Analyze Mode**: read the target file(s) and identify potential bugs
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- `verify [BUG-ID]` → **Verify Mode**: confirm a reported fix actually resolved the bug
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- `close [BUG-ID]` → **Close Mode**: mark a verified bug as closed with resolution record
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If no argument is provided, ask the user for a bug description before proceeding.
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---
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## Phase 2A: Description Mode
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1. **Parse the description** for key information: what broke, when, how to reproduce it, and what the expected behavior is.
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2. **Search the codebase** for related files using Grep/Glob to add context (affected system, likely files).
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3. **Draft the bug report**:
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```markdown
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# Bug Report
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## Summary
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**Title**: [Concise, descriptive title]
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**ID**: BUG-[NNNN]
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**Severity**: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
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**Priority**: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
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**Status**: Open
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**Reported**: [Date]
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**Reporter**: [Name]
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## Classification
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- **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
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- **System**: [Which game system is affected]
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- **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
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- **Regression**: [Yes/No/Unknown -- was this working before?]
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## Environment
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- **Build**: [Version or commit hash]
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- **Platform**: [OS, hardware if relevant]
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- **Scene/Level**: [Where in the game]
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- **Game State**: [Relevant state -- inventory, quest progress, etc.]
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## Reproduction Steps
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**Preconditions**: [Required state before starting]
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1. [Exact step 1]
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2. [Exact step 2]
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3. [Exact step 3]
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**Expected Result**: [What should happen]
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**Actual Result**: [What actually happens]
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## Technical Context
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- **Likely affected files**: [List of files based on codebase search]
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- **Related systems**: [What other systems might be involved]
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- **Possible root cause**: [If identifiable from the description]
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## Evidence
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- **Logs**: [Relevant log output if available]
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- **Visual**: [Description of visual evidence]
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## Related Issues
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- [Links to related bugs or design documents]
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## Notes
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[Any additional context or observations]
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```
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---
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## Phase 2B: Analyze Mode
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1. **Read the target file(s)** specified in the argument.
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2. **Identify potential bugs**: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions.
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3. **For each potential bug**, generate a bug report using the template above, with the likely trigger scenario and recommended fix filled in.
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---
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## Phase 2C: Verify Mode
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Read `production/qa/bugs/[BUG-ID].md`. Extract the reproduction steps and expected result.
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1. **Re-run reproduction steps** — use Grep/Glob to check whether the root cause code path still exists as described. If the fix removed or changed it, note the change.
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2. **Run the related test** — if the bug's system has a test file in `tests/`, run it via Bash and report pass/fail.
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3. **Check for regression** — grep the codebase for any new occurrence of the pattern that caused the bug.
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Produce a verification verdict:
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- **VERIFIED FIXED** — reproduction steps no longer produce the bug; related tests pass
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- **STILL PRESENT** — bug reproduces as described; fix did not resolve the issue
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- **CANNOT VERIFY** — automated checks inconclusive; manual playtest required
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Ask: "May I update `production/qa/bugs/[BUG-ID].md` to set Status: Verified Fixed / Still Present / Cannot Verify?"
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If STILL PRESENT: reopen the bug, set Status back to Open, and suggest re-running `/hotfix [BUG-ID]`.
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---
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## Phase 2D: Close Mode
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Read `production/qa/bugs/[BUG-ID].md`. Confirm Status is `Verified Fixed` before closing. If status is anything else, stop: "Bug [ID] must be Verified Fixed before it can be closed. Run `/bug-report verify [BUG-ID]` first."
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Append a closure record to the bug file:
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```markdown
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## Closure Record
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**Closed**: [date]
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**Resolution**: Fixed — [one-line description of what was changed]
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**Fix commit / PR**: [if known]
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**Verified by**: qa-tester
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**Closed by**: [user]
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**Regression test**: [test file path, or "Manual verification"]
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**Status**: Closed
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```
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Update the top-level `**Status**: Open` field to `**Status**: Closed`.
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Ask: "May I update `production/qa/bugs/[BUG-ID].md` to mark it Closed?"
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After closing, check `production/qa/bug-triage-*.md` — if the bug appears in an open triage report, note: "Bug [ID] is referenced in the triage report. Run `/bug-triage` to refresh the open bug count."
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---
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## Phase 3: Save Report
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Present the completed bug report(s) to the user.
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Ask: "May I write this to `production/qa/bugs/BUG-[NNNN].md`?"
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If yes, write the file, creating the directory if needed. Verdict: **COMPLETE** — bug report filed.
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If no, stop here. Verdict: **BLOCKED** — user declined write.
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---
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## Phase 4: Next Steps
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After saving, suggest based on mode:
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**After filing (Description/Analyze mode):**
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- Run `/bug-triage` to prioritize alongside existing open bugs
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- If S1 or S2: run `/hotfix [BUG-ID]` for emergency fix workflow
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**After fixing the bug (developer confirms fix is in):**
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- Run `/bug-report verify [BUG-ID]` — confirm the fix actually works before closing
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- Never mark a bug closed without verification — a fix that doesn't verify is still Open
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**After verify returns VERIFIED FIXED:**
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- Run `/bug-report close [BUG-ID]` — write the closure record and update status
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- Run `/bug-triage` to refresh the open bug count and remove it from the active list
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