Files
Claude-Code-Game-Studios/.claude/skills/code-review/SKILL.md
Donchitos 984023ddac Release v1.0.0 — concept-prototype/vertical-slice split, workflow restructure, polish (#50)
* Add /vertical-slice skill, prototype overhaul, and workflow integration

- Add /vertical-slice skill for pre-production validation (Phase 4 gate)
- Overhaul /prototype skill with two-mode design: concept prototype (Phase 1)
  vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS
- Update prototyper agent to own both prototype and vertical-slice workflows
- Add prototype-report.md and vertical-slice-report.md output templates
- Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map,
  and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline
- Remove orphaned empty quick-prototype/ directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* sync v1 counts + polish

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts

- /asset-spec: new Phase 0b entity & screen inventory when no argument and no
  existing inventory — reads GDDs/art-bible, proposes categorized list, writes
  design/assets/entity-inventory.md collaboratively
- /asset-spec: entity/character target falls back to inline user description
  when no source doc exists, rather than failing
- /gate-check: vertical slice changed from blocking to CONCERNS-only when
  absent; built-but-broken slice still fails; adds entity inventory as gate artifact
- /ux-design: convert inline approval prompts to AskUserQuestion for structured
  option capture at key authoring decision points
- workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec
  min_count raised to 3; vertical-slice and prototype marked required: false with
  updated descriptions
- .gitignore: exclude marrow/ eval tooling directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add missing AskUserQuestion widgets to 7 skills

Audit found 11 decision points across 7 skills where structured option
prompts were missing — using plain text, auto-selection, or no gate at all.

Skills patched:
- create-epics: per-epic approval + producer CONCERNS verdict
- sprint-plan: producer CONCERNS verdict with scope/timeline options
- milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement
- retrospective: existing-retro handling converted from plain text [A]/[B]
- quick-design: classification confirmation + draft approve/revise/redirect
- tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture
- regression-suite: no-arg mode selection instead of silent auto-detect
- hotfix: severity confirmation gate before workflow begins

Also added AskUserQuestion to allowed-tools headers for retrospective,
quick-design, tech-debt, regression-suite, and hotfix.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields

- WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73),
  add 6 missing skills to Appendix B, fix Creative category count (2→4),
  replace 3 non-existent agent names with correct ue-*/unity-* specialists,
  add missing godot-csharp/gdextension specialists to hierarchy,
  fix production/stories/ paths → production/epics/
- coordination-rules.md: replace "not yet used" with opt-in env var note
- quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic"
- skill-flow-diagrams.md: remove duplicate legacy UX pipeline section
- All 62 skills missing model: field now have explicit model: sonnet

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: comprehensive skill audit — consistency, UX, and flow gaps

Two-pass audit fixing ~35 bugs across 41 files.

Pre-production flow:
- Brainstorm next-steps split into Path A (design-first) and Path B
  (prototype-first) — eliminates "prototype after architecture" confusion
- /architecture-review added to pre-production flow in brainstorm and
  create-architecture handoffs
- gate-check traceability check corrected to requirements-traceability.md
- dev-story TR registry error now points to /architecture-review (not /create-epics)
- start now writes production/stage.txt on first onboarding

AskUserQuestion gaps filled:
- balance-check, code-review, hotfix, day-one-patch, consistency-check
  all gain closing widgets and/or missing allowed-tools declarations
- hotfix git branch creation now requires user confirmation
- sprint-plan review-mode setup moved to Phase 0 (before gates run)
- team-combat gains architecture→implementation approval gate
- design-review APPROVED path consolidated from 3 widgets to 1 multiSelect

All 9 team-* skills:
- Phase 0 review-mode resolution added (solo/lean/full now respected)
- team-audio output path fixed (design/gdd/ → design/audio/)
- team-level final doc compilation delegated to level-designer subagent
- team-narrative localization-lead added to composition list
- team-qa sprint path fixed (flat files, not directories)
- team-release NO-GO override captures written justification
- team-live-ops Cancel verdict now explicitly BLOCKED

Other fixes:
- Art bible path standardized to design/art/art-bible.md (3 wrong refs)
- AD-PHASE-GATE added to lean-mode skip list in director-gates.md
- design-system duplicate 5d heading fixed; skeleton decline path added;
  mandatory agent spawns now respect review mode
- story-readiness acceptance criteria thresholds now type-aware
- create-stories gains multi-ADR and no-ADR handling guidance
- consistency-check creates docs/consistency-failures.md on first run
- retrospective frontmatter bash injection replaced with explicit Bash call
- smoke-check ls -t gains PowerShell fallback
- Conventional Commits format documented in coding-standards.md
- gate-check: ADR acceptance gate, QA plan check, chain-of-verification
  tool-action requirement all added

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: expose --review flag in argument-hints for all team-* skills

All 9 team-* skills already implement Phase 0 review-mode resolution
internally (full/lean/solo), but none advertised [--review full|lean|solo]
in their argument-hint. Users had no way to discover the per-run override.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add SECURITY.md with coordinated disclosure policy

Defines scope, reporting process (GitHub private vulnerability reporting),
contributor security guidelines for hooks/skills/agents, and 90-day
coordinated disclosure timeline.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add CONTRIBUTING.md with framework contribution guidelines

Covers what PRs are welcome, skill/hook/agent technical requirements,
the collaborative principle, testing expectations, commit format,
and platform compatibility requirements.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md

Documents the 17 commits since the beta tag: new /vertical-slice gate,
entity inventory flow in /map-systems, AskUserQuestion widgets across
7 skills, --review flag exposure on team-* skills, bug fixes
(#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 20:15:08 +10:00

7.5 KiB

name, description, argument-hint, user-invocable, allowed-tools, model, agent
name description argument-hint user-invocable allowed-tools model agent
code-review Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns. [path-to-file-or-directory] true Read, Glob, Grep, Bash, Task, AskUserQuestion sonnet lead-programmer

Phase 1: Load Target Files

Read the target file(s) in full. Read CLAUDE.md for project coding standards.


Phase 2: Identify Engine Specialists

Read .claude/docs/technical-preferences.md, section ## Engine Specialists. Note:

  • The Primary specialist (used for architecture and broad engine concerns)
  • The Language/Code Specialist (used when reviewing the project's primary language files)
  • The Shader Specialist (used when reviewing shader files)
  • The UI Specialist (used when reviewing UI code)

If the section reads [TO BE CONFIGURED], no engine is pinned — skip engine specialist steps.


Phase 3: ADR Compliance Check

Argument: /code-review [file(s)] may optionally include a story file path as the last argument (e.g., /code-review src/combat/attack.gd production/epics/combat/story-001.md). If a story path is provided, read it to extract the governing ADR reference.

Search for ADR references in, in priority order:

  1. The story file (if provided as argument)
  2. Header comments at the top of the implementation files
  3. Commit messages referencing these files (git log --oneline -- [file])

Look for patterns like ADR-NNN or docs/architecture/ADR-.

If no ADR references found, note: "No ADR references found — ADR compliance check skipped. For full ADR compliance review, provide the story path: /code-review [files] [story-path]."

For each referenced ADR: read the file, extract the Decision and Consequences sections, then classify any deviation:

  • ARCHITECTURAL VIOLATION (BLOCKING): Uses a pattern explicitly rejected in the ADR
  • ADR DRIFT (WARNING): Meaningfully diverges from the chosen approach without using a forbidden pattern
  • MINOR DEVIATION (INFO): Small difference from ADR guidance that doesn't affect overall architecture

Phase 4: Standards Compliance

Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:

  • Public methods and classes have doc comments
  • Cyclomatic complexity under 10 per method
  • No method exceeds 40 lines (excluding data declarations)
  • Dependencies are injected (no static singletons for game state)
  • Configuration values loaded from data files
  • Systems expose interfaces (not concrete class dependencies)

Phase 5: Architecture and SOLID

Architecture:

  • Correct dependency direction (engine <- gameplay, not reverse)
  • No circular dependencies between modules
  • Proper layer separation (UI does not own game state)
  • Events/signals used for cross-system communication
  • Consistent with established patterns in the codebase

SOLID:

  • Single Responsibility: Each class has one reason to change
  • Open/Closed: Extendable without modification
  • Liskov Substitution: Subtypes substitutable for base types
  • Interface Segregation: No fat interfaces
  • Dependency Inversion: Depends on abstractions, not concretions

Phase 6: Game-Specific Concerns

  • Frame-rate independence (delta time usage)
  • No allocations in hot paths (update loops)
  • Proper null/empty state handling
  • Thread safety where required
  • Resource cleanup (no leaks)

Phase 7: Specialist Reviews (Parallel)

Spawn all applicable specialists simultaneously via Task — do not wait for one before starting the next.

Engine Specialists

If an engine is configured, determine which specialist applies to each file and spawn in parallel:

  • Primary language files (.gd, .cs, .cpp) → Language/Code Specialist
  • Shader files (.gdshader, .hlsl, shader graph) → Shader Specialist
  • UI screen/widget code → UI Specialist
  • Cross-cutting or unclear → Primary Specialist

Also spawn the Primary Specialist for any file touching engine architecture (scene structure, node hierarchy, lifecycle hooks).

QA Testability Review

For Logic and Integration stories, also spawn qa-tester via Task in parallel with the engine specialists. Pass:

  • The implementation files being reviewed
  • The story's ## QA Test Cases section (the pre-written test specs from qa-lead)
  • The story's ## Acceptance Criteria

Ask the qa-tester to evaluate:

  • Are all test hooks and interfaces exposed (not hidden behind private/internal access)?
  • Do the QA test cases from the story's ## QA Test Cases section map to testable code paths?
  • Are any acceptance criteria untestable as implemented (e.g., hardcoded values, no seam for injection)?
  • Does the implementation introduce any new edge cases not covered by the existing QA test cases?
  • Are there any observable side effects that should have a test but don't?

For Visual/Feel and UI stories: qa-tester reviews whether the manual verification steps in ## QA Test Cases are achievable with the implementation as written — e.g., "is the state the manual checker needs to reach actually reachable?"

Collect all specialist findings before producing output.


Phase 8: Output Review

## Code Review: [File/System Name]

### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND]
[Findings from engine specialist(s), or "No engine configured." if skipped]

### Testability: [N/A — Visual/Feel or Config story / TESTABLE / GAPS / BLOCKING]
[qa-tester findings: test hooks, coverage gaps, untestable paths, new edge cases]
[If BLOCKING: implementation must expose [X] before tests in ## QA Test Cases can run]

### ADR Compliance: [NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION]
[List each ADR checked, result, and any deviations with severity]

### Standards Compliance: [X/6 passing]
[List failures with line references]

### Architecture: [CLEAN / MINOR ISSUES / VIOLATIONS FOUND]
[List specific architectural concerns]

### SOLID: [COMPLIANT / ISSUES FOUND]
[List specific violations]

### Game-Specific Concerns
[List game development specific issues]

### Positive Observations
[What is done well -- always include this section]

### Required Changes
[Must-fix items before approval — ARCHITECTURAL VIOLATIONs always appear here]

### Suggestions
[Nice-to-have improvements]

### Verdict: [APPROVED / APPROVED WITH SUGGESTIONS / CHANGES REQUIRED]

This skill is read-only — no files are written.


Phase 9: Next Steps

Use AskUserQuestion:

  • Prompt: "Code review complete — verdict: [APPROVED / CHANGES REQUIRED / MAJOR REVISION]. How would you like to proceed?"
  • Options (adjust based on verdict):
    • If APPROVED:
      • [A] Run /story-done to mark the story complete
      • [B] Stop here
    • If CHANGES REQUIRED or MAJOR REVISION:
      • [A] Fix the issues and re-run /code-review
      • [B] Run /story-done anyway with noted exceptions
      • [C] Stop here

If an ARCHITECTURAL VIOLATION is found:

  • If the violation contradicts an existing ADR: fix the implementation to comply with docs/architecture/[adr-file].md. If the design has legitimately changed, run /architecture-decision to formally revise the existing ADR — do not create a competing one.
  • If no ADR exists for the pattern that was violated: run /architecture-decision to document the correct approach before fixing the code.