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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
148 lines
5.0 KiB
Markdown
148 lines
5.0 KiB
Markdown
---
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name: playtest-report
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description: "Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis."
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argument-hint: "[new|analyze path-to-notes] [--review full|lean|solo]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
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model: sonnet
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---
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## Phase 1: Parse Arguments
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Resolve the review mode (once, store for all gate spawns this run):
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1. If `--review [full|lean|solo]` was passed → use that
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2. Else read `production/review-mode.txt` → use that value
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3. Else → default to `lean`
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See `.claude/docs/director-gates.md` for the full check pattern.
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Determine the mode:
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- `new` → generate a blank playtest report template
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- `analyze [path]` → read raw notes and fill in the template with structured findings
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---
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## Phase 2A: New Template Mode
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Generate this template and output it to the user:
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```markdown
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# Playtest Report
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## Session Info
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- **Date**: [Date]
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- **Build**: [Version/Commit]
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- **Duration**: [Time played]
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- **Tester**: [Name/ID]
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- **Platform**: [PC/Console/Mobile]
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- **Input Method**: [KB+M / Gamepad / Touch]
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- **Session Type**: [First time / Returning / Targeted test]
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## Test Focus
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[What specific features or flows were being tested]
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## First Impressions (First 5 minutes)
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- **Understood the goal?** [Yes/No/Partially]
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- **Understood the controls?** [Yes/No/Partially]
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- **Emotional response**: [Engaged/Confused/Bored/Frustrated/Excited]
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- **Notes**: [Observations]
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## Gameplay Flow
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### What worked well
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- [Observation 1]
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### Pain points
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- [Issue 1 -- Severity: High/Medium/Low]
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### Confusion points
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- [Where the player was confused and why]
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### Moments of delight
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- [What surprised or pleased the player]
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## Bugs Encountered
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| # | Description | Severity | Reproducible |
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|---|-------------|----------|-------------|
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## Feature-Specific Feedback
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### [Feature 1]
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- **Understood purpose?** [Yes/No]
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- **Found engaging?** [Yes/No]
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- **Suggestions**: [Tester suggestions]
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## Quantitative Data (if available)
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- **Deaths**: [Count and locations]
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- **Time per area**: [Breakdown]
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- **Items used**: [What and when]
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- **Features discovered vs missed**: [List]
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## Overall Assessment
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- **Would play again?** [Yes/No/Maybe]
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- **Difficulty**: [Too Easy / Just Right / Too Hard]
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- **Pacing**: [Too Slow / Good / Too Fast]
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- **Session length preference**: [Shorter / Good / Longer]
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## Top 3 Priorities from this session
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1. [Most important finding]
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2. [Second priority]
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3. [Third priority]
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```
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---
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## Phase 2B: Analyze Mode
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Read the raw notes at the provided path. Cross-reference with existing design documents. Fill in the template above with structured findings. Flag any playtest observations that conflict with design intent.
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---
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## Phase 3: Action Routing
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Categorize all findings into four buckets:
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- **Design changes needed** — fun issues, player confusion, broken mechanics, observations that conflict with the GDD's intended experience
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- **Balance adjustments** — numbers feel wrong, difficulty too spiked or too flat
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- **Bug reports** — clear implementation defects that are reproducible
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- **Polish items** — not blocking progress, but friction or feel issues for later
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Present the categorized list, then route:
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- **Design changes:** "Run `/propagate-design-change [path]` on the affected design document to find downstream impacts before making changes."
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- **Balance adjustments:** "Run `/balance-check [system]` to verify the full balance picture before tuning values."
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- **Bugs:** "Use `/bug-report` to formally track these."
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- **Polish items:** "Add to the polish backlog in `production/` when the team reaches that phase."
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---
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## Phase 3b: Creative Director Player Experience Review
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**Review mode check** — apply before spawning CD-PLAYTEST:
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- `solo` → skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 4 (save the report).
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- `lean` → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 4 (save the report).
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- `full` → spawn as normal.
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After categorising findings, spawn `creative-director` via Task using gate **CD-PLAYTEST** (`.claude/docs/director-gates.md`).
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Pass: the structured report content, game pillars and core fantasy (from `design/gdd/game-concept.md`), the specific hypothesis being tested.
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Present the creative director's assessment before saving the report. If CONCERNS or REJECT, add a `## Creative Director Assessment` section to the report capturing the verdict and feedback. If APPROVE, note the approval in the report.
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---
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## Phase 4: Save Report
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Ask: "May I write this playtest report to `production/qa/playtests/playtest-[date]-[tester].md`?"
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If yes, write the file, creating the directory if needed.
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---
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## Phase 5: Next Steps
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Verdict: **COMPLETE** — playtest report generated.
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- Act on the highest-priority finding category first.
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- After addressing design changes: re-run `/design-review` on the updated GDD.
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- After fixing bugs: re-run `/bug-triage` to update priorities.
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