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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
183 lines
6.0 KiB
Markdown
183 lines
6.0 KiB
Markdown
---
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name: release-checklist
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description: "Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness."
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argument-hint: "[platform: pc|console|mobile|all]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write
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model: sonnet
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---
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> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/release-checklist`. Do not auto-invoke based on context matching.
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## Phase 1: Parse Arguments
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Read the argument for the target platform (`pc`, `console`, `mobile`, or `all`). If no platform is specified, default to `all`.
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---
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## Phase 2: Load Project Context
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- Read `CLAUDE.md` for project context, version information, and platform targets.
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- Read the current milestone from `production/milestones/` to understand what features and content should be included in this release.
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---
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## Phase 3: Scan Codebase
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Scan for outstanding issues:
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- Count `TODO` comments
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- Count `FIXME` comments
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- Count `HACK` comments
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- Note their locations and severity
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Check for test results in any test output directories or CI logs if available.
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---
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## Phase 4: Generate the Release Checklist
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```markdown
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## Release Checklist: [Version] -- [Platform]
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Generated: [Date]
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### Codebase Health
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- TODO count: [N] ([list top 5 if many])
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- FIXME count: [N] ([list all -- these are potential blockers])
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- HACK count: [N] ([list all -- these need review])
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### Build Verification
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- [ ] Clean build succeeds on all target platforms
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- [ ] No compiler warnings (zero-warning policy)
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- [ ] All assets included and loading correctly
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- [ ] Build size within budget ([target size])
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- [ ] Build version number correctly set ([version])
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- [ ] Build is reproducible from tagged commit
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### Quality Gates
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- [ ] Zero S1 (Critical) bugs
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- [ ] Zero S2 (Major) bugs -- or documented exceptions with producer approval
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- [ ] All critical path features tested and signed off by QA
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- [ ] Performance within budgets:
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- [ ] Target FPS met on minimum spec hardware
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- [ ] Memory usage within budget
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- [ ] Load times within budget
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- [ ] No memory leaks over extended play sessions
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- [ ] No regression from previous build
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- [ ] Soak test passed (4+ hours continuous play)
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### Content Complete
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- [ ] All placeholder assets replaced with final versions
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- [ ] All TODO/FIXME in content files resolved or documented
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- [ ] All player-facing text proofread
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- [ ] All text localization-ready (no hardcoded strings)
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- [ ] Audio mix finalized and approved
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- [ ] Credits complete and accurate
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```
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Add platform-specific sections based on the argument:
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**For `pc`:**
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```markdown
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### Platform Requirements: PC
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- [ ] Minimum and recommended specs verified and documented
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- [ ] Keyboard+mouse controls fully functional
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- [ ] Controller support tested (Xbox, PlayStation, generic)
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- [ ] Resolution scaling tested (1080p, 1440p, 4K, ultrawide)
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- [ ] Windowed, borderless, and fullscreen modes working
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- [ ] Graphics settings save and load correctly
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- [ ] Steam/Epic/GOG SDK integrated and tested
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- [ ] Achievements functional
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- [ ] Cloud saves functional
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- [ ] Steam Deck compatibility verified (if targeting)
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```
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**For `console`:**
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```markdown
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### Platform Requirements: Console
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- [ ] TRC/TCR/Lotcheck requirements checklist complete
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- [ ] Platform-specific controller prompts display correctly
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- [ ] Suspend/resume works correctly
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- [ ] User switching handled properly
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- [ ] Network connectivity loss handled gracefully
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- [ ] Storage full scenario handled
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- [ ] Parental controls respected
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- [ ] Platform-specific achievement/trophy integration tested
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- [ ] First-party certification submission prepared
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```
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**For `mobile`:**
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```markdown
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### Platform Requirements: Mobile
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- [ ] App store guidelines compliance verified
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- [ ] All required device permissions justified and documented
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- [ ] Privacy policy linked and accurate
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- [ ] Data safety/nutrition labels completed
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- [ ] Touch controls tested on multiple screen sizes
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- [ ] Battery usage within acceptable range
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- [ ] Background behavior correct (pause, resume, terminate)
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- [ ] Push notification permissions handled correctly
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- [ ] In-app purchase flow tested (if applicable)
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- [ ] App size within store limits
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```
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**Store and launch sections (all platforms):**
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```markdown
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### Store / Distribution
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- [ ] Store page metadata complete and proofread
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- [ ] Short description
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- [ ] Long description
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- [ ] Feature list
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- [ ] System requirements (PC)
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- [ ] Screenshots up to date and per-platform resolution requirements met
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- [ ] Trailers up to date
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- [ ] Key art and capsule images current
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- [ ] Age rating obtained and configured:
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- [ ] ESRB
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- [ ] PEGI
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- [ ] Other regional ratings as required
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- [ ] Legal notices, EULA, and privacy policy in place
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- [ ] Third-party license attributions complete
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- [ ] Pricing configured for all regions
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### Launch Readiness
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- [ ] Analytics / telemetry verified and receiving data
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- [ ] Crash reporting configured and dashboard accessible
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- [ ] Day-one patch prepared and tested (if needed)
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- [ ] On-call team schedule set for first 72 hours
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- [ ] Community launch announcements drafted
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- [ ] Press/influencer keys prepared for distribution
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- [ ] Support team briefed on known issues and FAQ
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- [ ] Rollback plan documented (if critical issues found post-launch)
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### Go / No-Go: [READY / NOT READY]
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**Rationale:**
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[Summary of readiness assessment. List any blocking items that must be
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resolved before launch. If NOT READY, list the specific items that need
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resolution and estimated time to address them.]
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**Sign-offs Required:**
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- [ ] QA Lead
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- [ ] Technical Director
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- [ ] Producer
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- [ ] Creative Director
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```
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---
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## Phase 5: Save Checklist
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Present the checklist to the user with: total checklist items, number of known blockers (FIXME/HACK counts, known bugs).
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Ask: "May I write this to `production/releases/release-checklist-[version].md`?"
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If yes, write the file, creating the directory if needed.
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---
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## Phase 6: Next Steps
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- Run `/gate-check` for a formal phase gate verdict before proceeding to release.
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- Coordinate final sign-offs via `/team-release`.
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