Files
Claude-Code-Game-Studios/.claude/skills/skill-improve/SKILL.md
Donchitos 984023ddac Release v1.0.0 — concept-prototype/vertical-slice split, workflow restructure, polish (#50)
* Add /vertical-slice skill, prototype overhaul, and workflow integration

- Add /vertical-slice skill for pre-production validation (Phase 4 gate)
- Overhaul /prototype skill with two-mode design: concept prototype (Phase 1)
  vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS
- Update prototyper agent to own both prototype and vertical-slice workflows
- Add prototype-report.md and vertical-slice-report.md output templates
- Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map,
  and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline
- Remove orphaned empty quick-prototype/ directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* sync v1 counts + polish

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts

- /asset-spec: new Phase 0b entity & screen inventory when no argument and no
  existing inventory — reads GDDs/art-bible, proposes categorized list, writes
  design/assets/entity-inventory.md collaboratively
- /asset-spec: entity/character target falls back to inline user description
  when no source doc exists, rather than failing
- /gate-check: vertical slice changed from blocking to CONCERNS-only when
  absent; built-but-broken slice still fails; adds entity inventory as gate artifact
- /ux-design: convert inline approval prompts to AskUserQuestion for structured
  option capture at key authoring decision points
- workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec
  min_count raised to 3; vertical-slice and prototype marked required: false with
  updated descriptions
- .gitignore: exclude marrow/ eval tooling directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Add missing AskUserQuestion widgets to 7 skills

Audit found 11 decision points across 7 skills where structured option
prompts were missing — using plain text, auto-selection, or no gate at all.

Skills patched:
- create-epics: per-epic approval + producer CONCERNS verdict
- sprint-plan: producer CONCERNS verdict with scope/timeline options
- milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement
- retrospective: existing-retro handling converted from plain text [A]/[B]
- quick-design: classification confirmation + draft approve/revise/redirect
- tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture
- regression-suite: no-arg mode selection instead of silent auto-detect
- hotfix: severity confirmation gate before workflow begins

Also added AskUserQuestion to allowed-tools headers for retrospective,
quick-design, tech-debt, regression-suite, and hotfix.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields

- WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73),
  add 6 missing skills to Appendix B, fix Creative category count (2→4),
  replace 3 non-existent agent names with correct ue-*/unity-* specialists,
  add missing godot-csharp/gdextension specialists to hierarchy,
  fix production/stories/ paths → production/epics/
- coordination-rules.md: replace "not yet used" with opt-in env var note
- quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic"
- skill-flow-diagrams.md: remove duplicate legacy UX pipeline section
- All 62 skills missing model: field now have explicit model: sonnet

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: comprehensive skill audit — consistency, UX, and flow gaps

Two-pass audit fixing ~35 bugs across 41 files.

Pre-production flow:
- Brainstorm next-steps split into Path A (design-first) and Path B
  (prototype-first) — eliminates "prototype after architecture" confusion
- /architecture-review added to pre-production flow in brainstorm and
  create-architecture handoffs
- gate-check traceability check corrected to requirements-traceability.md
- dev-story TR registry error now points to /architecture-review (not /create-epics)
- start now writes production/stage.txt on first onboarding

AskUserQuestion gaps filled:
- balance-check, code-review, hotfix, day-one-patch, consistency-check
  all gain closing widgets and/or missing allowed-tools declarations
- hotfix git branch creation now requires user confirmation
- sprint-plan review-mode setup moved to Phase 0 (before gates run)
- team-combat gains architecture→implementation approval gate
- design-review APPROVED path consolidated from 3 widgets to 1 multiSelect

All 9 team-* skills:
- Phase 0 review-mode resolution added (solo/lean/full now respected)
- team-audio output path fixed (design/gdd/ → design/audio/)
- team-level final doc compilation delegated to level-designer subagent
- team-narrative localization-lead added to composition list
- team-qa sprint path fixed (flat files, not directories)
- team-release NO-GO override captures written justification
- team-live-ops Cancel verdict now explicitly BLOCKED

Other fixes:
- Art bible path standardized to design/art/art-bible.md (3 wrong refs)
- AD-PHASE-GATE added to lean-mode skip list in director-gates.md
- design-system duplicate 5d heading fixed; skeleton decline path added;
  mandatory agent spawns now respect review mode
- story-readiness acceptance criteria thresholds now type-aware
- create-stories gains multi-ADR and no-ADR handling guidance
- consistency-check creates docs/consistency-failures.md on first run
- retrospective frontmatter bash injection replaced with explicit Bash call
- smoke-check ls -t gains PowerShell fallback
- Conventional Commits format documented in coding-standards.md
- gate-check: ADR acceptance gate, QA plan check, chain-of-verification
  tool-action requirement all added

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix: expose --review flag in argument-hints for all team-* skills

All 9 team-* skills already implement Phase 0 review-mode resolution
internally (full/lean/solo), but none advertised [--review full|lean|solo]
in their argument-hint. Users had no way to discover the per-run override.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add SECURITY.md with coordinated disclosure policy

Defines scope, reporting process (GitHub private vulnerability reporting),
contributor security guidelines for hooks/skills/agents, and 90-day
coordinated disclosure timeline.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add CONTRIBUTING.md with framework contribution guidelines

Covers what PRs are welcome, skill/hook/agent technical requirements,
the collaborative principle, testing expectations, commit format,
and platform compatibility requirements.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md

Documents the 17 commits since the beta tag: new /vertical-slice gate,
entity inventory flow in /map-systems, AskUserQuestion widgets across
7 skills, --review flag exposure on team-* skills, bug fixes
(#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 20:15:08 +10:00

4.6 KiB
Raw Blame History

name, description, argument-hint, user-invocable, allowed-tools, model
name description argument-hint user-invocable allowed-tools model
skill-improve Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change. [skill-name] true Read, Glob, Grep, Write, Bash sonnet

Skill Improve

Runs an improvement loop on a single skill: test → fix → retest → keep or revert.


Phase 1: Parse Argument

Read the skill name from the first argument. If missing, output usage and stop:

Usage: /skill-improve [skill-name]
Example: /skill-improve tech-debt

Verify .claude/skills/[name]/SKILL.md exists. If not, stop with: "Skill '[name]' not found."


Phase 2: Baseline Test

Run /skill-test static [name] and record the baseline score:

  • Count of FAILs
  • Count of WARNs
  • Which specific checks failed (Check 17)

Display to the user:

Static baseline:   [N] failures, [M] warnings
Failing: Check 4 (no ask-before-write), Check 5 (no handoff)

If baseline is 0 FAILs and 0 WARNs, note it and proceed to Phase 2b.

Phase 2b: Category Baseline

Look up the skill's category: field in CCGS Skill Testing Framework/catalog.yaml.

If no category: field is found, display: "Category: not yet assigned — skipping category checks." and skip to Phase 3.

If category is found, run /skill-test category [name] and record the category baseline:

  • Count of FAILs
  • Count of WARNs
  • Which specific category rubric metrics failed

Display to the user:

Category baseline: [N] failures, [M] warnings  ([category] rubric)

If BOTH static and category baselines are 0 FAILs and 0 WARNs, stop: "This skill already passes all static and category checks. No improvements needed."


Phase 3: Diagnose

Read the full skill file at .claude/skills/[name]/SKILL.md.

For each failing or warning static check, identify the exact gap:

  • Check 1 fail → which frontmatter field is missing
  • Check 2 fail → how many phases found vs. minimum required
  • Check 3 fail → no verdict keywords anywhere in the skill body
  • Check 4 fail → Write or Edit in allowed-tools but no ask-before-write language
  • Check 5 warn → no follow-up or next-step section at the end
  • Check 6 warncontext: fork set but fewer than 5 phases found
  • Check 7 warn → argument-hint is empty or doesn't match documented modes

For each failing or warning category check (if category was assigned in Phase 2b), identify the exact gap in the skill's text. For example:

  • If G2 fails (gate mode, full directors not spawned): skill body never references all 4 PHASE-GATE director prompts
  • If A2 fails (authoring, no per-section May-I-write): skill asks once at the end, not before each section write
  • If T3 fails (team, BLOCKED not surfaced): skill doesn't halt dependent work on blocked agent

Show the full combined diagnosis to the user before proposing any changes.


Phase 4: Propose Fix

Write a targeted fix for each failure and warning. Show the proposed changes as clearly marked before/after blocks. Only change what is failing — do not rewrite sections that are passing.

Ask: "May I write this improved version to .claude/skills/[name]/SKILL.md?"

If the user says no, stop here.


Phase 5: Write and Retest

Record the current content of the skill file (for revert if needed).

Write the improved skill to .claude/skills/[name]/SKILL.md.

Re-run /skill-test static [name] and record the new static score. If a category was assigned, also re-run /skill-test category [name] and record the new category score.

Display the comparison:

Static:   Before [N] failures, [M] warnings  →  After [N'] failures, [M'] warnings
Category: Before [N] failures, [M] warnings  →  After [N'] failures, [M'] warnings  (if applicable)
Combined change: improved / no change / worse

Phase 6: Verdict

Count the combined failure total: static FAILs + category FAILs + static WARNs + category WARNs.

If combined score improved (combined failure count is lower than baseline): Report: "Score improved. Changes kept." Show a summary of what was fixed in each dimension.

If combined score is the same or worse: Report: "Combined score did not improve." Show what changed and why it may not have helped. Ask: "May I revert .claude/skills/[name]/SKILL.md using git checkout?" If yes: run git checkout -- .claude/skills/[name]/SKILL.md


Phase 7: Next Steps

  • Run /skill-test static all to find the next skill with failures.
  • Run /skill-improve [next-name] to continue the loop on another skill.
  • Run /skill-test audit to see overall coverage progress.