mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 13:01:50 +00:00
Pipeline integrity (4 fixes for snapshot-vs-live-reference problem):
- NEW docs/architecture/tr-registry.yaml: persistent stable TR-IDs per GDD
requirement; /architecture-review bootstraps and appends, never renumbers
- /create-control-manifest: added Manifest Version stamp to header
- /create-epics-stories: stories embed TR-ID reference (not quoted text),
Manifest Version from manifest, ADR status gate (Proposed → Blocked)
- /story-done: TR-ID registry lookup at review time, manifest staleness check
- /story-readiness: ADR Accepted check, TR-ID validity, manifest version check
- /review-all-gdds + /architecture-review: fixed parenthetical status values
("Needs Revision" only, no parentheticals that break exact-match reads)
Workflow infrastructure:
- NEW /help skill: context-aware "what's next" using workflow-catalog.yaml
- NEW .claude/docs/workflow-catalog.yaml: YAML-driven phase/step sequence
- /sprint-plan + /sprint-status: sprint-status.yaml machine-written tracking
Brownfield adoption system (migrate, not replace):
- NEW /adopt skill: format compliance audit (not existence check); classifies
gaps BLOCKING/HIGH/MEDIUM/LOW; produces docs/adoption-plan-[date].md with
numbered migration plan; never regenerates existing artifacts
- /design-system retrofit [path]: fills only missing GDD sections, preserves
all existing content
- /architecture-decision retrofit [path]: adds missing ADR sections (Status,
ADR Dependencies, Engine Compatibility) without touching existing content
- /start option D: split into D1 (early-stage) and D2 (has GDDs/ADRs → adopt)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
205 lines
8.6 KiB
Markdown
205 lines
8.6 KiB
Markdown
---
|
|
name: start
|
|
description: "First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions."
|
|
argument-hint: "[no arguments]"
|
|
user-invocable: true
|
|
allowed-tools: Read, Glob, Grep, AskUserQuestion
|
|
---
|
|
|
|
# Guided Onboarding
|
|
|
|
This skill is the entry point for new users. It does NOT assume you have a game
|
|
idea, an engine preference, or any prior experience. It asks first, then routes
|
|
you to the right workflow.
|
|
|
|
---
|
|
|
|
## Workflow
|
|
|
|
### 1. Detect Project State (Silent)
|
|
|
|
Before asking anything, silently gather context so you can tailor your guidance.
|
|
Do NOT show these results unprompted — they inform your recommendations, not
|
|
the conversation opener.
|
|
|
|
Check:
|
|
- **Engine configured?** Read `.claude/docs/technical-preferences.md`. If the
|
|
Engine field contains `[TO BE CONFIGURED]`, the engine is not set.
|
|
- **Game concept exists?** Check for `design/gdd/game-concept.md`.
|
|
- **Source code exists?** Glob for source files in `src/` (`*.gd`, `*.cs`,
|
|
`*.cpp`, `*.h`, `*.rs`, `*.py`, `*.js`, `*.ts`).
|
|
- **Prototypes exist?** Check for subdirectories in `prototypes/`.
|
|
- **Design docs exist?** Count markdown files in `design/gdd/`.
|
|
- **Production artifacts?** Check for files in `production/sprints/` or
|
|
`production/milestones/`.
|
|
|
|
Store these findings internally. You will use them to validate the user's
|
|
self-assessment and to tailor follow-up recommendations.
|
|
|
|
---
|
|
|
|
### 2. Ask Where the User Is
|
|
|
|
This is the first thing the user sees. Present these 4 options clearly:
|
|
|
|
> **Welcome to Claude Code Game Studios!**
|
|
>
|
|
> Before I suggest anything, I'd like to understand where you're starting from.
|
|
> Where are you at with your game idea right now?
|
|
>
|
|
> **A) No idea yet** — I don't have a game concept at all. I want to explore
|
|
> and figure out what to make.
|
|
>
|
|
> **B) Vague idea** — I have a rough theme, feeling, or genre in mind
|
|
> (e.g., "something with space" or "a cozy farming game") but nothing concrete.
|
|
>
|
|
> **C) Clear concept** — I know the core idea — genre, basic mechanics, maybe
|
|
> a pitch sentence — but haven't formalized it into documents yet.
|
|
>
|
|
> **D) Existing work** — I already have design docs, prototypes, code, or
|
|
> significant planning done. I want to organize or continue the work.
|
|
|
|
Wait for the user's answer. Do not proceed until they respond.
|
|
|
|
---
|
|
|
|
### 3. Route Based on Answer
|
|
|
|
#### If A: No idea yet
|
|
|
|
The user needs creative exploration before anything else. Engine choice,
|
|
technical setup — all of that comes later.
|
|
|
|
1. Acknowledge that starting from zero is completely fine
|
|
2. Briefly explain what `/brainstorm` does (guided ideation using professional
|
|
frameworks — MDA, player psychology, verb-first design)
|
|
3. Recommend running `/brainstorm open` as the next step
|
|
4. Show the recommended path:
|
|
- `/brainstorm` — discover your game concept
|
|
- `/setup-engine` — configure the engine (brainstorm will recommend one)
|
|
- `/map-systems` — decompose the concept into systems and plan GDD writing order
|
|
- `/prototype` — test the core mechanic
|
|
- `/sprint-plan` — plan the first sprint
|
|
|
|
#### If B: Vague idea
|
|
|
|
The user has a seed but needs help growing it into a concept.
|
|
|
|
1. Ask them to share their vague idea — even a few words is enough
|
|
2. Validate the idea as a starting point (don't judge or redirect)
|
|
3. Recommend running `/brainstorm [their hint]` to develop it
|
|
4. Show the recommended path:
|
|
- `/brainstorm [hint]` — develop the idea into a full concept
|
|
- `/setup-engine` — configure the engine
|
|
- `/map-systems` — decompose the concept into systems and plan GDD writing order
|
|
- `/prototype` — test the core mechanic
|
|
- `/sprint-plan` — plan the first sprint
|
|
|
|
#### If C: Clear concept
|
|
|
|
The user knows what they want to make but hasn't documented it.
|
|
|
|
1. Ask 2-3 follow-up questions to understand their concept:
|
|
- What's the genre and core mechanic? (one sentence)
|
|
- Do they have an engine preference, or need help choosing?
|
|
- What's the rough scope? (jam game, small project, large project)
|
|
2. Based on their answers, offer two paths:
|
|
- **Formalize first**: Run `/brainstorm` to structure the concept into a
|
|
proper game concept document with pillars, MDA analysis, and scope tiers
|
|
- **Jump to engine setup**: If they're confident in their concept, go
|
|
straight to `/setup-engine` and write the GDD manually afterward
|
|
3. Show the recommended path (adapted to their choice):
|
|
- `/brainstorm` or `/setup-engine` (their pick)
|
|
- `/design-review` — validate the concept doc
|
|
- `/map-systems` — decompose the concept into individual systems with dependencies and priorities
|
|
- `/design-system` — author per-system GDDs (guided, section-by-section)
|
|
- `/architecture-decision` — make first technical decisions
|
|
- `/sprint-plan` — plan the first sprint
|
|
|
|
#### If D: Existing work
|
|
|
|
The user has artifacts already. Two questions matter: what phase are they in,
|
|
and are their existing artifacts in a format the template's skills can use.
|
|
|
|
1. Share what you found in Step 1 (now it's relevant):
|
|
- "I can see you have [X source files / Y design docs / Z prototypes]..."
|
|
- "Your engine is [configured as X / not yet configured]..."
|
|
|
|
2. **Distinguish two sub-cases based on what exists:**
|
|
|
|
**Sub-case D1 — Artifacts exist but engine is not configured / very early stage**
|
|
(game concept exists but no GDDs or ADRs):
|
|
- This is close to a greenfield project. Route normally:
|
|
- Recommend `/setup-engine` first if engine not configured
|
|
- Then `/project-stage-detect` for a gap inventory
|
|
- Then pick up the normal pipeline from the detected phase
|
|
|
|
**Sub-case D2 — GDDs, ADRs, or stories already exist** (non-trivial existing work):
|
|
- The project needs a format compliance check, not just an existence check.
|
|
- Explain the distinction clearly:
|
|
> "Having files isn't the same as the template's skills being able to use them.
|
|
> GDDs might be missing required sections. ADRs might lack Status fields that
|
|
> story validation depends on. `/adopt` checks this specifically."
|
|
- Recommend this two-step path:
|
|
1. `/project-stage-detect` — understand what phase and what's missing entirely
|
|
2. `/adopt` — audit whether existing artifacts are in the right internal format,
|
|
and get a numbered migration plan to bring them up to standard
|
|
- Note: `/adopt` is what produces the actionable "what to fix" plan. After that,
|
|
existing skills handle each fix: `/design-system retrofit`, `/architecture-decision retrofit`, etc.
|
|
|
|
3. Show the recommended path for D2:
|
|
- `/project-stage-detect` — phase detection + existence gaps
|
|
- `/adopt` — **format compliance audit + migration plan** (the key brownfield tool)
|
|
- `/setup-engine` — if engine not configured
|
|
- `/design-system retrofit [path]` — fill missing GDD sections
|
|
- `/architecture-decision retrofit [path]` — add missing ADR sections
|
|
- `/architecture-review` — bootstrap the TR requirement registry
|
|
- `/gate-check` — validate readiness for next phase
|
|
|
|
---
|
|
|
|
### 4. Confirm Before Proceeding
|
|
|
|
After presenting the recommended path, ask the user which step they'd like
|
|
to take first. Never auto-run the next skill.
|
|
|
|
> "Would you like to start with [recommended first step], or would you prefer
|
|
> to do something else first?"
|
|
|
|
---
|
|
|
|
### 5. Hand Off
|
|
|
|
When the user chooses their next step, let them invoke the skill themselves
|
|
or offer to run it for them. Either way, the `/start` skill's job is done
|
|
once the user has a clear next action.
|
|
|
|
---
|
|
|
|
## Edge Cases
|
|
|
|
- **User picks D but project is empty**: Gently redirect — "It looks like the
|
|
project is a fresh template with no artifacts yet. Would Path A or B be a
|
|
better fit?"
|
|
- **User picks A but project has code**: Mention what you found — "I noticed
|
|
there's already code in `src/`. Did you mean to pick D (existing work)? Or
|
|
would you like to start fresh with a new concept?"
|
|
- **User is returning (engine configured, concept exists)**: Skip onboarding
|
|
entirely — "It looks like you're already set up! Your engine is [X] and you
|
|
have a game concept at `design/gdd/game-concept.md`. Want to pick up where
|
|
you left off? Try `/sprint-plan` or just tell me what you'd like to work on."
|
|
- **User doesn't fit any option**: Let them describe their situation in their
|
|
own words and adapt. The 4 options are starting points, not a prison.
|
|
|
|
---
|
|
|
|
## Collaborative Protocol
|
|
|
|
This skill follows the collaborative design principle:
|
|
|
|
1. **Ask first** — never assume the user's state or intent
|
|
2. **Present options** — give clear paths, not mandates
|
|
3. **User decides** — they pick the direction
|
|
4. **No auto-execution** — recommend the next skill, don't run it without asking
|
|
5. **Adapt** — if the user's situation doesn't fit a template, listen and adjust
|