Files
Claude-Code-Game-Studios/.claude/skills/team-release/SKILL.md
Donchitos 14593802fe Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 12:01:26 +11:00

5.6 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
team-release Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment. [version number or 'next'] true Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • release-manager — Release branch, versioning, changelog, deployment
  • qa-lead — Test sign-off, regression suite, release quality gate
  • devops-engineer — Build pipeline, artifacts, deployment automation
  • security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
  • analytics-engineer — Verify telemetry events fire correctly and dashboards are live
  • community-manager — Patch notes, launch announcement, player-facing messaging
  • producer — Go/no-go decision, stakeholder communication, scheduling

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: release-manager — Release branch, versioning, changelog, deployment
  • subagent_type: qa-lead — Test sign-off, regression suite, release quality gate
  • subagent_type: devops-engineer — Build pipeline, artifacts, deployment automation
  • subagent_type: security-engineer — Security audit for online/multiplayer/data features
  • subagent_type: analytics-engineer — Telemetry event verification and dashboard readiness
  • subagent_type: community-manager — Patch notes and launch communication
  • subagent_type: producer — Go/no-go decision, stakeholder communication
  • subagent_type: network-programmer — Netcode stability sign-off (invoke if game has multiplayer)

Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).

Pipeline

Phase 1: Release Planning

Delegate to producer:

  • Confirm all milestone acceptance criteria are met
  • Identify any scope items deferred from this release
  • Set the target release date and communicate to team
  • Output: release authorization with scope confirmation

Phase 2: Release Candidate

Delegate to release-manager:

  • Cut release branch from the agreed commit
  • Bump version numbers in all relevant files
  • Generate the release checklist using /release-checklist
  • Freeze the branch — no feature changes, bug fixes only
  • Output: release branch name and checklist

Phase 3: Quality Gate (parallel)

Delegate in parallel:

  • qa-lead: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
  • devops-engineer: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
  • security-engineer (if game has online features, multiplayer, or player data): Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture.
  • network-programmer (if game has multiplayer): Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load.

Phase 4: Localization, Performance, and Analytics

Delegate (can run in parallel with Phase 3 if resources available):

  • Verify all strings are translated (delegate to localization-lead if available)
  • Run performance benchmarks against targets (delegate to performance-analyst if available)
  • analytics-engineer: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented.
  • Output: localization, performance, and analytics sign-off

Phase 5: Go/No-Go

Delegate to producer:

  • Collect sign-off from: qa-lead, release-manager, devops-engineer, technical-director
  • Evaluate any open issues — are they blocking or can they ship?
  • Make the go/no-go call
  • Output: release decision with rationale

Phase 6: Deployment (if GO)

Delegate to release-manager + devops-engineer:

  • Tag the release in version control
  • Generate changelog using /changelog
  • Deploy to staging for final smoke test
  • Deploy to production
  • Monitor for 48 hours post-release

Delegate to community-manager (in parallel with deployment):

  • Finalize patch notes using /patch-notes [version]
  • Prepare launch announcement (store page updates, social media, community post)
  • Draft known issues post if any S3+ issues shipped
  • Output: all player-facing release communication, ready to publish on deploy confirmation

Phase 7: Post-Release

  • release-manager: Generate release report (what shipped, what was deferred, metrics)
  • producer: Update milestone tracking, communicate to stakeholders
  • qa-lead: Monitor incoming bug reports for regressions
  • community-manager: Publish all player-facing communication, monitor community sentiment
  • analytics-engineer: Confirm live dashboards are healthy; alert if any critical events are missing
  • Schedule post-release retrospective if issues occurred

Output

A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.