Files
Claude-Code-Game-Studios/.claude/rules/test-standards.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

43 lines
1.2 KiB
Markdown

---
paths:
- "tests/**"
---
# Test Standards
- Test naming: `test_[system]_[scenario]_[expected_result]` pattern
- Every test must have a clear arrange/act/assert structure
- Unit tests must not depend on external state (filesystem, network, database)
- Integration tests must clean up after themselves
- Performance tests must specify acceptable thresholds and fail if exceeded
- Test data must be defined in the test or in dedicated fixtures, never shared mutable state
- Mock external dependencies — tests should be fast and deterministic
- Every bug fix must have a regression test that would have caught the original bug
## Examples
**Correct** (proper naming + Arrange/Act/Assert):
```gdscript
func test_health_system_take_damage_reduces_health() -> void:
# Arrange
var health := HealthComponent.new()
health.max_health = 100
health.current_health = 100
# Act
health.take_damage(25)
# Assert
assert_eq(health.current_health, 75)
```
**Incorrect**:
```gdscript
func test1() -> void: # VIOLATION: no descriptive name
var h := HealthComponent.new()
h.take_damage(25) # VIOLATION: no arrange step, no clear assert
assert_true(h.current_health < 100) # VIOLATION: imprecise assertion
```