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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
14 lines
801 B
Markdown
14 lines
801 B
Markdown
# Agent Coordination Rules
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1. **Vertical Delegation**: Leadership agents delegate to department leads, who
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delegate to specialists. Never skip a tier for complex decisions.
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2. **Horizontal Consultation**: Agents at the same tier may consult each other
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but must not make binding decisions outside their domain.
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3. **Conflict Resolution**: When two agents disagree, escalate to the shared
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parent. If no shared parent, escalate to `creative-director` for design
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conflicts or `technical-director` for technical conflicts.
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4. **Change Propagation**: When a design change affects multiple domains, the
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`producer` agent coordinates the propagation.
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5. **No Unilateral Cross-Domain Changes**: An agent must never modify files
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outside its designated directories without explicit delegation.
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