Files
Claude-Code-Game-Studios/.claude/docs/directory-structure.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

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Markdown

# Directory Structure
```text
/
├── CLAUDE.md # Master configuration
├── .claude/ # Agent definitions, skills, hooks, rules, docs
├── src/ # Game source code (core, gameplay, ai, networking, ui, tools)
├── assets/ # Game assets (art, audio, vfx, shaders, data)
├── design/ # Game design documents (gdd, narrative, levels, balance)
├── docs/ # Technical documentation (architecture, api, postmortems)
│ └── engine-reference/ # Curated engine API snapshots (version-pinned)
├── tests/ # Test suites (unit, integration, performance, playtest)
├── tools/ # Build and pipeline tools (ci, build, asset-pipeline)
├── prototypes/ # Throwaway prototypes (isolated from src/)
└── production/ # Production management (sprints, milestones, releases)
```