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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Active Hooks
Hooks are configured in .claude/settings.json and fire automatically:
| Hook | Event | Trigger | Action |
|---|---|---|---|
validate-commit.sh |
PreToolUse (Bash) | git commit commands |
Validates design doc sections, JSON data files, hardcoded values, TODO format |
validate-push.sh |
PreToolUse (Bash) | git push commands |
Warns on pushes to protected branches (develop/main) |
validate-assets.sh |
PostToolUse (Write/Edit) | Asset file changes | Checks naming conventions and JSON validity for files in assets/ |
session-start.sh |
SessionStart | Session begins | Loads current sprint context, active milestone, recent git activity |
detect-gaps.sh |
SessionStart | Session begins | Detects missing documentation when code/prototypes exist, suggests /reverse-document or /project-stage-detect |
pre-compact.sh |
PreCompact | Context compression | Logs session progress notes before context window compression |
session-stop.sh |
Stop | Session ends | Summarizes accomplishments and updates session log |
log-agent.sh |
SubagentStart | Agent spawned | Audit trail of all subagent invocations with timestamps |
Hook reference documentation: .claude/docs/hooks-reference/
Hook input schema documentation: .claude/docs/hooks-reference/hook-input-schemas.md