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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
83 lines
1.9 KiB
Markdown
83 lines
1.9 KiB
Markdown
# Technical Design: [System Name]
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## Document Status
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- **Version**: 1.0
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- **Last Updated**: [Date]
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- **Author**: [Agent/Person]
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- **Reviewer**: lead-programmer
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- **Related ADR**: [ADR-XXXX if applicable]
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- **Related Design Doc**: [Link to game design doc this implements]
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## Overview
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[2-3 sentence summary of what this system does and why it exists]
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## Requirements
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### Functional Requirements
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- [FR-1]: [Description]
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- [FR-2]: [Description]
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### Non-Functional Requirements
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- **Performance**: [Budget — e.g., "< 1ms per frame"]
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- **Memory**: [Budget — e.g., "< 50MB at peak"]
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- **Scalability**: [Limits — e.g., "Support up to 1000 entities"]
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- **Thread Safety**: [Requirements]
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## Architecture
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### System Diagram
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```
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[ASCII diagram showing components and data flow]
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```
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### Component Breakdown
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| Component | Responsibility | Owns |
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| --------- | -------------- | ---- |
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| [Name] | [What it does] | [What data it owns] |
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### Public API
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```
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[Interface/API definition in pseudocode or target language]
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```
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### Data Structures
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```
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[Key data structures with field descriptions]
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```
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### Data Flow
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[Step by step: how data moves through the system during a typical frame]
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## Implementation Plan
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### Phase 1: [Core Functionality]
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- [ ] [Task 1]
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- [ ] [Task 2]
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### Phase 2: [Extended Features]
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- [ ] [Task 3]
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- [ ] [Task 4]
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### Phase 3: [Optimization/Polish]
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- [ ] [Task 5]
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## Dependencies
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| Depends On | For What |
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| ---------- | -------- |
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| [System] | [Reason] |
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| Depended On By | For What |
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| -------------- | -------- |
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| [System] | [Reason] |
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## Testing Strategy
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- **Unit Tests**: [What to test at unit level]
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- **Integration Tests**: [Cross-system tests needed]
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- **Performance Tests**: [Benchmarks to create]
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- **Edge Cases**: [Specific scenarios to test]
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## Known Limitations
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[What this design intentionally does NOT support and why]
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## Future Considerations
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[What might need to change if requirements evolve — but do NOT build for this now]
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