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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
71 lines
2.9 KiB
Markdown
71 lines
2.9 KiB
Markdown
---
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name: hotfix
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description: "Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly."
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argument-hint: "[bug-id or description]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash
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---
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When this skill is invoked:
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> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/hotfix`. Do not auto-invoke based on context matching.
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1. **Assess the emergency** — Read the bug description or ID. Determine severity:
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- **S1 (Critical)**: Game unplayable, data loss, security vulnerability — hotfix immediately
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- **S2 (Major)**: Significant feature broken, workaround exists — hotfix within 24 hours
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- If severity is S3 or lower, recommend using the normal bug fix workflow instead
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2. **Create the hotfix record** at `production/hotfixes/hotfix-[date]-[short-name].md`:
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```markdown
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## Hotfix: [Short Description]
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Date: [Date]
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Severity: [S1/S2]
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Reporter: [Who found it]
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Status: IN PROGRESS
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### Problem
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[Clear description of what is broken and the player impact]
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### Root Cause
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[To be filled during investigation]
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### Fix
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[To be filled during implementation]
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### Testing
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[What was tested and how]
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### Approvals
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- [ ] Fix reviewed by lead-programmer
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- [ ] Regression test passed (qa-tester)
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- [ ] Release approved (producer)
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### Rollback Plan
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[How to revert if the fix causes new issues]
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```
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3. **Create the hotfix branch** (if git is initialized):
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```
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git checkout -b hotfix/[short-name] [release-tag-or-main]
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```
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4. **Investigate and implement the fix** — Focus on the minimal change that resolves the issue. Do NOT refactor, clean up, or add features alongside the hotfix.
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5. **Validate the fix** — Run targeted tests for the affected system. Check for regressions in adjacent systems.
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6. **Update the hotfix record** with root cause, fix details, and test results.
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6b. **Collect approvals** — Use the Task tool to request sign-off:
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- `subagent_type: lead-programmer` — Review the fix for correctness and side effects
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- `subagent_type: qa-tester` — Run targeted regression tests on the affected system
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- `subagent_type: producer` — Approve deployment timing and communication plan
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7. **Output a summary** with: severity, root cause, fix applied, testing status, and what approvals are still needed before deployment.
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### Rules
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- Hotfixes must be the MINIMUM change to fix the issue — no cleanup, no refactoring, no "while we're here" changes
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- Every hotfix must have a rollback plan documented before deployment
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- Hotfix branches merge to BOTH the release branch AND the development branch
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- All hotfixes require a post-incident review within 48 hours
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- If the fix is complex enough to need more than 4 hours, escalate to technical-director for a scope decision
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