Files
Claude-Code-Game-Studios/.claude/skills/balance-check/SKILL.md
Donchitos 14593802fe Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 12:01:26 +11:00

3.3 KiB

name, description, argument-hint, user-invocable, allowed-tools, context, agent
name description argument-hint user-invocable allowed-tools context agent
balance-check Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. [system-name|path-to-data-file] true Read, Glob, Grep fork economy-designer

When this skill is invoked:

  1. Identify the balance domain from the argument.

  2. Read relevant data files from assets/data/ and design/balance/.

  3. Read the design document for the system being checked from design/gdd/.

  4. Perform analysis:

    For combat balance:

    • Calculate DPS for all weapons/abilities at each power tier
    • Check time-to-kill at each tier
    • Identify any options that dominate all others (strictly better)
    • Check if defensive options can create unkillable states
    • Verify damage type/resistance interactions are balanced

    For economy balance:

    • Map all resource faucets and sinks with flow rates
    • Project resource accumulation over time
    • Check for infinite resource loops
    • Verify gold sinks scale with gold generation
    • Check if any items are never worth purchasing

    For progression balance:

    • Plot the XP curve and power curve
    • Check for dead zones (no meaningful progression for too long)
    • Check for power spikes (sudden jumps in capability)
    • Verify content gates align with expected player power
    • Check if skip/grind strategies break intended pacing

    For loot balance:

    • Calculate expected time to acquire each rarity tier
    • Check pity timer math
    • Verify no loot is strictly useless at any stage
    • Check inventory pressure vs acquisition rate
  5. Output the analysis:

## Balance Check: [System Name]

### Data Sources Analyzed
- [List of files read]

### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]

### Outliers Detected
| Item/Value | Expected Range | Actual | Issue |
|-----------|---------------|--------|-------|

### Degenerate Strategies Found
- [Strategy description and why it is problematic]

### Progression Analysis
[Graph description or table showing progression curve health]

### Recommendations
| Priority | Issue | Suggested Fix | Impact |
|----------|-------|--------------|--------|

### Values That Need Attention
[Specific values with suggested adjustments and rationale]
  1. Fix & Verify Cycle

    After presenting the report, ask:

    "Would you like to fix any of these balance issues now?"

    If yes:

    • Ask which issue to address first (refer to the Recommendations table by priority row)
    • Guide the user to update the relevant data file in assets/data/ or formula in design/balance/
    • After each fix, offer to re-run the relevant balance checks for that system to verify the fix did not introduce new outliers or degenerate interactions
    • If the fix changes a tuning knob that is defined in a GDD or referenced by an ADR, remind the user:

      "This value is defined in a design document. Run /propagate-design-change [path] on the affected GDD to find downstream impacts before committing."

    If no:

    • Summarize the open issues and suggest saving the report to design/balance/balance-check-[system]-[date].md for later.

    End with:

    "Re-run /balance-check after fixes to verify."