Files
Claude-Code-Game-Studios/.claude/rules/narrative.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

16 lines
755 B
Markdown

---
paths:
- "design/narrative/**"
---
# Narrative Rules
- All new lore must be cross-referenced against existing lore for contradictions
- Every lore entry must specify canon level: Established / Provisional / Under Review
- Character dialogue must match the voice profile defined for that character
- World rules (what is possible/impossible) must be explicitly documented and consistent
- Mysteries must have documented "true answers" even if players never learn them
- Faction motivations, relationships, and power structures must be internally logical
- All narrative text must be localization-ready: no idioms that don't translate, named placeholders for variables
- No line of dialogue should exceed 120 characters for dialogue box constraints