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- Remove invalid `agent: Explore` frontmatter from read-only skills (asset-audit, design-review, project-stage-detect, reverse-document) - Fix design-system and map-systems to create session-state/active.md if it does not exist before updating - Fix gate-check to remove reference to non-existent bmad-bmm-check skill - Expand /start recommended paths into phased roadmap (Concept → Architecture → Production) - Restructure /sprint-plan into numbered phases with clearer next-steps section Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
3.0 KiB
3.0 KiB
name, description, argument-hint, user-invocable, allowed-tools, context
| name | description | argument-hint | user-invocable | allowed-tools | context |
|---|---|---|---|---|---|
| design-review | Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers. | [path-to-design-doc] | true | Read, Glob, Grep | fork |
Phase 1: Load Documents
Read the target design document in full. Read CLAUDE.md to understand project context and standards. Read related design documents referenced or implied by the target doc (check design/gdd/ for related systems).
Phase 2: Completeness Check
Evaluate against the Design Document Standard checklist:
- Has Overview section (one-paragraph summary)
- Has Player Fantasy section (intended feeling)
- Has Detailed Rules section (unambiguous mechanics)
- Has Formulas section (all math defined with variables)
- Has Edge Cases section (unusual situations handled)
- Has Dependencies section (other systems listed)
- Has Tuning Knobs section (configurable values identified)
- Has Acceptance Criteria section (testable success conditions)
Phase 3: Consistency and Implementability
Internal consistency:
- Do the formulas produce values that match the described behavior?
- Do edge cases contradict the main rules?
- Are dependencies bidirectional (does the other system know about this one)?
Implementability:
- Are the rules precise enough for a programmer to implement without guessing?
- Are there any "hand-wave" sections where details are missing?
- Are performance implications considered?
Cross-system consistency:
- Does this conflict with any existing mechanic?
- Does this create unintended interactions with other systems?
- Is this consistent with the game's established tone and pillars?
Phase 4: Output Review
## Design Review: [Document Title]
### Completeness: [X/8 sections present]
[List missing sections]
### Consistency Issues
[List any internal or cross-system contradictions]
### Implementability Concerns
[List any vague or unimplementable sections]
### Balance Concerns
[List any obvious balance risks]
### Recommendations
[Prioritized list of improvements]
### Verdict: [APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED]
This skill is read-only — no files are written.
Phase 5: Next Steps
If the document being reviewed is game-concept.md or game-pillars.md:
- Check if
design/gdd/systems-index.mdexists. If not, recommend: "Run/map-systemsto break the concept down into individual systems with dependencies and priorities, then write per-system GDDs."
If the document is an individual system GDD:
- If verdict is APPROVED: suggest updating the system's status to 'Approved' in the systems index.
- If verdict is NEEDS REVISION or MAJOR REVISION NEEDED: suggest updating the status to 'In Review'.
Next skill options:
- APPROVED →
/create-epicsor/map-systems - NEEDS REVISION → revise the doc then re-run
/design-review