Creates .claude/docs/director-gates.md as a central registry of 18 named gate prompts (CD-*, TD-*, PR-*, LP-*, QL-*, ND-*, AD-*) covering all 7 production stages. Skills now reference gate IDs instead of embedding inline director prompts, eliminating drift when prompts need updating. Updated 15 skills to use gate IDs: brainstorm, map-systems, design-system, architecture-decision, create-architecture, create-epics, create-stories, sprint-plan, milestone-review, playtest-report, prototype, story-done, gate-check, setup-engine, start. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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name, description, argument-hint, user-invocable, allowed-tools
| name | description | argument-hint | user-invocable | allowed-tools |
|---|---|---|---|---|
| start | First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions. | [no arguments] | true | Read, Glob, Grep, AskUserQuestion |
Guided Onboarding
This skill is read-only — it reports findings but writes no files.
This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.
Phase 1: Detect Project State
Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener.
Check:
- Engine configured? Read
.claude/docs/technical-preferences.md. If the Engine field contains[TO BE CONFIGURED], the engine is not set. - Game concept exists? Check for
design/gdd/game-concept.md. - Source code exists? Glob for source files in
src/(*.gd,*.cs,*.cpp,*.h,*.rs,*.py,*.js,*.ts). - Prototypes exist? Check for subdirectories in
prototypes/. - Design docs exist? Count markdown files in
design/gdd/. - Production artifacts? Check for files in
production/sprints/orproduction/milestones/.
Store these findings internally to validate the user's self-assessment and tailor recommendations.
Phase 2: Ask Where the User Is
This is the first thing the user sees. Use AskUserQuestion with these exact options so the user can click rather than type:
- Prompt: "Welcome to Claude Code Game Studios! Before I suggest anything, I'd like to understand where you're starting from. Where are you at with your game idea right now?"
- Options:
A) No idea yet— I don't have a game concept at all. I want to explore and figure out what to make.B) Vague idea— I have a rough theme, feeling, or genre in mind (e.g., "something with space" or "a cozy farming game") but nothing concrete.C) Clear concept— I know the core idea — genre, basic mechanics, maybe a pitch sentence — but haven't formalized it into documents yet.D) Existing work— I already have design docs, prototypes, code, or significant planning done. I want to organize or continue the work.
Wait for the user's selection. Do not proceed until they respond.
Phase 3: Route Based on Answer
If A: No idea yet
The user needs creative exploration before anything else.
- Acknowledge that starting from zero is completely fine
- Briefly explain what
/brainstormdoes (guided ideation using professional frameworks — MDA, player psychology, verb-first design). Mention that it has two modes:/brainstorm openfor fully open exploration, or/brainstorm [hint]if they have even a vague theme (e.g., "space", "cozy", "horror"). - Recommend running
/brainstorm openas the next step, but invite them to use a hint if something comes to mind - Show the recommended path:
Concept phase:
/brainstorm open— discover your game concept/setup-engine— configure the engine (brainstorm will recommend one)/map-systems— decompose the concept into systems/design-system— author a GDD for each MVP system/review-all-gdds— cross-system consistency check/gate-check— validate readiness before architecture work Architecture phase:/architecture-decision— record key technical decisions (one per system)/create-control-manifest— compile decisions into an actionable rules sheet/architecture-review— validate architecture coverage Production phase:/create-epics— map systems to epics/create-stories— break epics into implementable stories/sprint-plan— plan the first sprint
If B: Vague idea
- Ask them to share their vague idea — even a few words is enough
- Validate the idea as a starting point (don't judge or redirect)
- Recommend running
/brainstorm [their hint]to develop it - Show the recommended path:
Concept phase:
/brainstorm [hint]— develop the idea into a full concept/setup-engine— configure the engine/map-systems— decompose the concept into systems/design-system— author a GDD for each MVP system/review-all-gdds— cross-system consistency check/gate-check— validate readiness before architecture work Architecture phase:/architecture-decision— record key technical decisions (one per system)/create-control-manifest— compile decisions into an actionable rules sheet/architecture-review— validate architecture coverage Production phase:/create-epics— map systems to epics/create-stories— break epics into implementable stories/sprint-plan— plan the first sprint
If C: Clear concept
- Ask them to describe their concept in one sentence — genre and core mechanic. Use plain text, not AskUserQuestion (it's an open response).
- Acknowledge the concept, then use
AskUserQuestionto offer two paths:- Prompt: "How would you like to proceed?"
- Options:
Formalize it first— Run/brainstorm [concept]to structure it into a proper game concept documentJump straight in— Go to/setup-enginenow and write the GDD manually afterward
- Show the recommended path:
Concept phase:
/brainstormor/setup-engine(their pick)/design-review— validate the concept doc/map-systems— decompose the concept into individual systems/design-system— author a GDD for each MVP system/review-all-gdds— cross-system consistency check/gate-check— validate readiness before architecture work Architecture phase:/architecture-decision— record key technical decisions (one per system)/create-control-manifest— compile decisions into an actionable rules sheet/architecture-review— validate architecture coverage Production phase:/create-epics— map systems to epics/create-stories— break epics into implementable stories/sprint-plan— plan the first sprint
If D: Existing work
-
Share what you found in Phase 1:
- "I can see you have [X source files / Y design docs / Z prototypes]..."
- "Your engine is [configured as X / not yet configured]..."
-
Sub-case D1 — Early stage (engine not configured or only a game concept exists):
- Recommend
/setup-enginefirst if engine not configured - Then
/project-stage-detectfor a gap inventory
Sub-case D2 — GDDs, ADRs, or stories already exist:
- Explain: "Having files isn't the same as the template's skills being able to use them. GDDs might be missing required sections.
/adoptchecks this specifically." - Recommend:
/project-stage-detect— understand what phase and what's missing entirely/adopt— audit whether existing artifacts are in the right internal format
- Recommend
-
Show the recommended path for D2:
/project-stage-detect— phase detection + existence gaps/adopt— format compliance audit + migration plan/setup-engine— if engine not configured/design-system retrofit [path]— fill missing GDD sections/architecture-decision retrofit [path]— add missing ADR sections/architecture-review— bootstrap the TR requirement registry/gate-check— validate readiness for next phase
Phase 4: Confirm Before Proceeding
After presenting the recommended path, use AskUserQuestion to ask the user which step they'd like to take first. Never auto-run the next skill.
- Prompt: "Would you like to start with [recommended first step]?"
- Options:
Yes, let's start with [recommended first step]I'd like to do something else first
Phase 5: Hand Off
When the user confirms their next step, respond with a single short line: "Type [skill command] to begin." Nothing else. Do not re-explain the skill or add encouragement. The /start skill's job is done.
Verdict: COMPLETE — user oriented and handed off to next step.
Edge Cases
- User picks D but project is empty: Gently redirect — "It looks like the project is a fresh template with no artifacts yet. Would Path A or B be a better fit?"
- User picks A but project has code: Mention what you found — "I noticed there's already code in
src/. Did you mean to pick D (existing work)?" - User is returning (engine configured, concept exists): Skip onboarding entirely — "It looks like you're already set up! Your engine is [X] and you have a game concept at
design/gdd/game-concept.md. Want to pick up where you left off? Try/sprint-planor just tell me what you'd like to work on." - User doesn't fit any option: Let them describe their situation in their own words and adapt.
Collaborative Protocol
- Ask first — never assume the user's state or intent
- Present options — give clear paths, not mandates
- User decides — they pick the direction
- No auto-execution — recommend the next skill, don't run it without asking
- Adapt — if the user's situation doesn't fit a template, listen and adjust