Files
Claude-Code-Game-Studios/.claude/skills/story-done/SKILL.md
Donchitos b139bcf087 Add director gates system: shared review checkpoints across all workflow skills
Creates .claude/docs/director-gates.md as a central registry of 18 named gate
prompts (CD-*, TD-*, PR-*, LP-*, QL-*, ND-*, AD-*) covering all 7 production
stages. Skills now reference gate IDs instead of embedding inline director prompts,
eliminating drift when prompts need updating.

Updated 15 skills to use gate IDs: brainstorm, map-systems, design-system,
architecture-decision, create-architecture, create-epics, create-stories,
sprint-plan, milestone-review, playtest-report, prototype, story-done,
gate-check, setup-engine, start.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-29 17:24:06 +11:00

15 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
story-done End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint. [story-file-path] true Read, Glob, Grep, Bash, Edit

Story Done

This skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures every acceptance criterion is verified before the story is marked done, GDD and ADR deviations are explicitly documented rather than silently introduced, code review is prompted rather than forgotten, and the story file reflects actual completion status.

Output: Updated story file (Status: Complete) + surfaced next story.


Phase 1: Find the Story

If a file path is provided (e.g., /story-done production/epics/core/story-damage-calculator.md): read that file directly.

If no argument is provided:

  1. Check production/session-state/active.md for the currently active story.
  2. If not found there, read the most recent file in production/sprints/ and look for stories marked IN PROGRESS.
  3. If multiple in-progress stories are found, use AskUserQuestion:
    • "Which story are we completing?"
    • Options: list the in-progress story file names.
  4. If no story can be found, ask the user to provide the path.

Phase 2: Read the Story

Read the full story file. Extract and hold in context:

  • Story name and ID
  • GDD Requirement TR-ID(s) referenced (e.g., TR-combat-001)
  • Manifest Version embedded in the story header (e.g., 2026-03-10)
  • ADR reference(s) referenced
  • Acceptance Criteria — the complete list (every checkbox item)
  • Implementation files — files listed under "files to create/modify"
  • Story Type — the Type: field from the story header (Logic / Integration / Visual/Feel / UI / Config/Data)
  • Engine notes — any engine-specific constraints noted
  • Definition of Done — if present, the story-level DoD
  • Estimated vs actual scope — if an estimate was noted

Also read:

  • docs/architecture/tr-registry.yaml — look up each TR-ID in the story. Read the current requirement text from the registry entry. This is the source of truth for what the GDD required — do not use any requirement text that may be quoted inline in the story (it may be stale).
  • The referenced GDD section — just the acceptance criteria and key rules, not the full document. Use this to cross-check the registry text is still accurate.
  • The referenced ADR(s) — just the Decision and Consequences sections
  • docs/architecture/control-manifest.md header — extract the current Manifest Version: date (used in Phase 4 staleness check)

Phase 3: Verify Acceptance Criteria

For each acceptance criterion in the story, attempt verification using one of three methods:

Automatic verification (run without asking)

  • File existence check: Glob for files the story said would be created.
  • Test pass check: if a test file path is mentioned, run it via Bash.
  • No hardcoded values check: Grep for numeric literals in gameplay code paths that should be in config files.
  • No hardcoded strings check: Grep for player-facing strings in src/ that should be in localization files.
  • Dependency check: if a criterion says "depends on X", check that X exists.

Manual verification with confirmation (use AskUserQuestion)

  • Criteria about subjective qualities ("feels responsive", "animations play correctly")
  • Criteria about gameplay behaviour ("player takes damage when...", "enemy responds to...")
  • Performance criteria ("completes within Xms") — ask if profiled or accept as assumed

Batch up to 4 manual verification questions into a single AskUserQuestion call:

question: "Does [criterion]?"
options: "Yes — passes", "No — fails", "Not tested yet"

Unverifiable (flag without blocking)

  • Criteria that require a full game build to test (end-to-end gameplay scenarios)
  • Mark as: DEFERRED — requires playtest session

Test-Criterion Traceability

After completing the pass/fail/deferred check above, map each acceptance criterion to the test that covers it:

For each acceptance criterion in the story:

  1. Ask: is there a test — unit, integration, or confirmed manual playtest — that directly verifies this criterion?

    • Unit test: check tests/unit/ for a test file or function name that matches the criterion's subject (use Glob and Grep)
    • Integration test: check tests/integration/ similarly
    • Manual confirmation: if the criterion was verified via AskUserQuestion above with a "Yes — passes" answer, count that as a manual test
  2. Produce a traceability table:

| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [criterion text] | tests/unit/test_foo.gd::test_bar | COVERED |
| AC-2: [criterion text] | Manual playtest confirmation | COVERED |
| AC-3: [criterion text] | — | UNTESTED |
  1. Apply these escalation rules:

    • If >50% of criteria are UNTESTED: escalate to BLOCKING — test coverage is insufficient to confirm the story is actually done. The verdict in Phase 6 cannot be COMPLETE until coverage improves.
    • If some (≤50%) criteria are UNTESTED: remain ADVISORY — does not block completion, but must appear in Completion Notes.
    • If all criteria are COVERED: no action needed beyond including the table in the report.
  2. For any ADVISORY untested criteria, add to the Completion Notes in Phase 7: "Untested criteria: [AC-N list]. Recommend adding tests in a follow-up story."

Test Evidence Requirement

Based on the Story Type extracted in Phase 2, check for required evidence:

Story Type Required Evidence Gate Level
Logic Automated unit test in tests/unit/[system]/ — must exist and pass BLOCKING
Integration Integration test in tests/integration/[system]/ OR playtest doc BLOCKING
Visual/Feel Screenshot + sign-off in production/qa/evidence/ ADVISORY
UI Manual walkthrough doc OR interaction test in production/qa/evidence/ ADVISORY
Config/Data Smoke check pass report in production/qa/smoke-*.md ADVISORY

For Logic stories: use Glob to check tests/unit/[system]/ for a test file matching the story slug. If none found:

  • Flag as BLOCKING: "Logic story has no unit test file. Expected at tests/unit/[system]/[story-slug]_test.[ext]. Create and run the test before marking this story Complete."

For Integration stories: check tests/integration/[system]/ AND production/session-logs/ for a playtest record referencing this story. If neither exists: flag as BLOCKING (same rule as Logic).

For Visual/Feel and UI stories: glob production/qa/evidence/ for a file referencing this story. If none: flag as ADVISORY — "No manual test evidence found. Create production/qa/evidence/[story-slug]-evidence.md using the test-evidence template and obtain sign-off before final closure."

For Config/Data stories: check for any production/qa/smoke-*.md file. If none: flag as ADVISORY — "No smoke check report found. Run /smoke-check."

If no Story Type is set: flag as ADVISORY — "Story Type not declared. Add Type: [Logic|Integration|Visual/Feel|UI|Config/Data] to the story header to enable test evidence gate enforcement in future stories."

Any BLOCKING test evidence gap prevents the COMPLETE verdict in Phase 6.


Phase 4: Check for Deviations

Compare the implementation against the design documents.

Run these checks automatically:

  1. GDD rules check: Using the current requirement text from tr-registry.yaml (looked up by the story's TR-ID), check that the implementation reflects what the GDD actually requires now — not what it required when the story was written. Grep the implemented files for key function names, data structures, or class names mentioned in the current GDD section.

  2. Manifest version staleness check: Compare the Manifest Version: date embedded in the story header against the Manifest Version: date in the current docs/architecture/control-manifest.md header.

    • If they match → pass silently.
    • If the story's version is older → flag as ADVISORY: ADVISORY: Story was written against manifest v[story-date]; current manifest is v[current-date]. New rules may apply. Run /story-readiness to check.
    • If control-manifest.md does not exist → skip this check.
  3. ADR constraints check: Read the referenced ADR's Decision section. Check for forbidden patterns from docs/architecture/control-manifest.md (if it exists). Grep for patterns explicitly forbidden in the ADR.

  4. Hardcoded values check: Grep the implemented files for numeric literals in gameplay logic that should be in data files.

  5. Scope check: Did the implementation touch files outside the story's stated scope? (files not listed in "files to create/modify")

For each deviation found, categorize:

  • BLOCKING — implementation contradicts the GDD or ADR (must fix before marking complete)
  • ADVISORY — implementation drifts slightly from spec but is functionally equivalent (document, user decides)
  • OUT OF SCOPE — additional files were touched beyond the story's stated boundary (flag for awareness — may be valid or scope creep)

Phase 5: Lead Programmer Code Review Gate

Spawn lead-programmer via Task using gate LP-CODE-REVIEW (.claude/docs/director-gates.md).

Pass: implementation file paths, story file path, relevant GDD section, governing ADR.

Present the verdict to the user. If CONCERNS, surface them via AskUserQuestion:

  • Options: Revise flagged issues / Accept and proceed / Discuss further If REJECT, do not proceed to Phase 6 verdict until the issues are resolved.

If the story has no implementation files yet (verdict is being run before coding is done), skip this phase and note: "LP-CODE-REVIEW skipped — no implementation files found. Run after implementation is complete."


Phase 6: Present the Completion Report

Before updating any files, present the full report:

## Story Done: [Story Name]
**Story**: [file path]
**Date**: [today]

### Acceptance Criteria: [X/Y passing]
- [x] [Criterion 1] — auto-verified (test passes)
- [x] [Criterion 2] — confirmed
- [ ] [Criterion 3] — FAILS: [reason]
- [?] [Criterion 4] — DEFERRED: requires playtest

### Test-Criterion Traceability
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [text] | [test file::test name] | COVERED |
| AC-2: [text] | Manual confirmation | COVERED |
| AC-3: [text] | — | UNTESTED |

### Test Evidence
**Story Type**: [Logic | Integration | Visual/Feel | UI | Config/Data | Not declared]
**Required evidence**: [unit test file | integration test or playtest | screenshot + sign-off | walkthrough doc | smoke check pass]
**Evidence found**: [YES — `[path]` | NO — BLOCKING | NO — ADVISORY]

### Deviations
[NONE] OR:
- BLOCKING: [description] — [GDD/ADR reference]
- ADVISORY: [description] — user accepted / flagged for tech debt

### Scope
[All changes within stated scope] OR:
- Extra files touched: [list] — [note whether valid or scope creep]

### Verdict: COMPLETE / COMPLETE WITH NOTES / BLOCKED

Verdict definitions:

  • COMPLETE: all criteria pass, no blocking deviations
  • COMPLETE WITH NOTES: all criteria pass, advisory deviations documented
  • BLOCKED: failing criteria or blocking deviations must be resolved first

If the verdict is BLOCKED: do not proceed to Phase 7. List what must be fixed. Offer to help fix the blocking items.


Phase 7: Update Story Status

Ask before writing: "May I update the story file to mark it Complete and log the completion notes?"

If yes, edit the story file:

  1. Update the status field: Status: Complete
  2. Add a ## Completion Notes section at the bottom:
## Completion Notes
**Completed**: [date]
**Criteria**: [X/Y passing] ([any deferred items listed])
**Deviations**: [None] or [list of advisory deviations]
**Test Evidence**: [Logic: test file at path | Visual/Feel: evidence doc at path | None required (Config/Data)]
**Code Review**: [Pending / Complete / Skipped]
  1. If advisory deviations exist, ask: "Should I log these as tech debt in docs/tech-debt-register.md?"

  2. Update production/sprint-status.yaml (if it exists):

    • Find the entry matching this story's file path or ID
    • Set status: done and completed: [today's date]
    • Update the top-level updated field
    • This is a silent update — no extra approval needed (already approved in step above)

Session State Update

After updating the story file, silently append to production/session-state/active.md:

## Session Extract — /story-done [date]
- Verdict: [COMPLETE / COMPLETE WITH NOTES / BLOCKED]
- Story: [story file path] — [story title]
- Tech debt logged: [N items, or "None"]
- Next recommended: [next ready story title and path, or "None identified"]

If active.md does not exist, create it with this block as the initial content. Confirm in conversation: "Session state updated."


Phase 8: Surface the Next Story

After completion, help the developer keep momentum:

  1. Read the current sprint plan from production/sprints/.
  2. Find stories that are:
    • Status: READY or NOT STARTED
    • Not blocked by other incomplete stories
    • In the Must Have or Should Have tier

Present:

### Next Up
The following stories are ready to pick up:
1. [Story name] — [1-line description] — Est: [X hrs]
2. [Story name] — [1-line description] — Est: [X hrs]

Run `/story-readiness [path]` to confirm a story is implementation-ready
before starting.

If no more stories are ready in this sprint: "No more stories ready in this sprint. Consider running /sprint-status to assess sprint health."

If all Must Have stories are complete: "All Must Have stories are complete. Consider running /milestone-review or pulling from the Should Have list."


Collaborative Protocol

  • Never mark a story complete without user approval — Phase 7 requires an explicit "yes" before any file is edited.
  • Never auto-fix failing criteria — report them and ask what to do.
  • Deviations are facts, not judgments — present them neutrally; the user decides if they are acceptable.
  • BLOCKED verdict is advisory — the user can override and mark complete anyway; document the risk explicitly if they do.
  • Use AskUserQuestion for the code review prompt and for batching manual criteria confirmations.