mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 13:01:50 +00:00
## New Skills (9) - /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline) - /story-readiness: validates stories are implementation-ready before pickup - /story-done: end-of-story completion review (criteria verification, deviation check, status update) - /sprint-status: fast 30-line sprint snapshot, read-only - /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns) - /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict - /architecture-review, /create-architecture, /create-control-manifest, /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion) ## New Templates (7) - player-journey.md: 6-phase emotional arc, critical moments, retention hooks - difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions - ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events - hud-design.md: whole-game HUD with philosophy, info architecture, element specs - accessibility-requirements.md: project-wide accessibility tier commitment and audit - interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs - architecture-traceability.md: GDD requirements to ADR coverage matrix ## Updated Skills & Templates - gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required - team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist) - game-design-document: Game Feel section (input latency, animation frames, impact moments) - implementation-agent-protocol: /story-done as explicit final step of every story - architecture-decision, design-system: pipeline completion updates Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
385 lines
14 KiB
Markdown
385 lines
14 KiB
Markdown
---
|
|
name: architecture-review
|
|
description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review."
|
|
argument-hint: "[focus: full | coverage | consistency | engine | single-gdd path/to/gdd.md]"
|
|
user-invocable: true
|
|
allowed-tools: Read, Glob, Grep, Write
|
|
context: fork
|
|
agent: technical-director
|
|
---
|
|
|
|
# Architecture Review
|
|
|
|
The architecture review validates that the complete body of architectural decisions
|
|
covers all game design requirements, is internally consistent, and correctly targets
|
|
the project's pinned engine version. It is the quality gate between Technical Setup
|
|
and Pre-Production.
|
|
|
|
**Argument modes:**
|
|
- **No argument / `full`**: Full review — all phases
|
|
- **`coverage`**: Traceability only — which GDD requirements have no ADR
|
|
- **`consistency`**: Cross-ADR conflict detection only
|
|
- **`engine`**: Engine compatibility audit only
|
|
- **`single-gdd [path]`**: Review architecture coverage for one specific GDD
|
|
|
|
---
|
|
|
|
## Phase 1: Load Everything
|
|
|
|
Read all inputs before analysis:
|
|
|
|
### Design Documents
|
|
- All GDDs in `design/gdd/` — read every file completely
|
|
- `design/gdd/systems-index.md` — the authoritative list of systems
|
|
|
|
### Architecture Documents
|
|
- All ADRs in `docs/architecture/` — read every file completely
|
|
- `docs/architecture/architecture.md` if it exists
|
|
|
|
### Engine Reference
|
|
- `docs/engine-reference/[engine]/VERSION.md`
|
|
- `docs/engine-reference/[engine]/breaking-changes.md`
|
|
- `docs/engine-reference/[engine]/deprecated-apis.md`
|
|
- All files in `docs/engine-reference/[engine]/modules/`
|
|
|
|
### Project Standards
|
|
- `.claude/docs/technical-preferences.md`
|
|
|
|
Report a count: "Loaded [N] GDDs, [M] ADRs, engine: [name + version]."
|
|
|
|
---
|
|
|
|
## Phase 2: Extract Technical Requirements from Every GDD
|
|
|
|
For each GDD, read it and extract all **technical requirements** — things the
|
|
architecture must provide for the system to work. A technical requirement is any
|
|
statement that implies a specific architectural decision.
|
|
|
|
Categories to extract:
|
|
|
|
| Category | Example |
|
|
|----------|---------|
|
|
| **Data structures** | "Each entity has health, max health, status effects" → needs a component/data schema |
|
|
| **Performance constraints** | "Collision detection must run at 60fps with 200 entities" → physics budget ADR |
|
|
| **Engine capability** | "Inverse kinematics for character animation" → IK system ADR |
|
|
| **Cross-system communication** | "Damage system notifies UI and audio simultaneously" → event/signal architecture ADR |
|
|
| **State persistence** | "Player progress persists between sessions" → save system ADR |
|
|
| **Threading/timing** | "AI decisions happen off the main thread" → concurrency ADR |
|
|
| **Platform requirements** | "Supports keyboard, gamepad, touch" → input system ADR |
|
|
|
|
For each GDD, produce a structured list:
|
|
|
|
```
|
|
GDD: [filename]
|
|
System: [system name]
|
|
Technical Requirements:
|
|
TR-[GDD]-001: [requirement text] → Domain: [Physics/Rendering/etc]
|
|
TR-[GDD]-002: [requirement text] → Domain: [...]
|
|
```
|
|
|
|
This becomes the **requirements baseline** — the complete set of what the
|
|
architecture must cover.
|
|
|
|
---
|
|
|
|
## Phase 3: Build the Traceability Matrix
|
|
|
|
For each technical requirement extracted in Phase 2, search the ADRs:
|
|
|
|
1. Read every ADR's "GDD Requirements Addressed" section
|
|
2. Check if it explicitly references the requirement or its GDD
|
|
3. Check if the ADR's decision text implicitly covers the requirement
|
|
4. Mark coverage status:
|
|
|
|
| Status | Meaning |
|
|
|--------|---------|
|
|
| ✅ **Covered** | An ADR explicitly addresses this requirement |
|
|
| ⚠️ **Partial** | An ADR partially covers this, or coverage is ambiguous |
|
|
| ❌ **Gap** | No ADR addresses this requirement |
|
|
|
|
Build the full matrix:
|
|
|
|
```
|
|
## Traceability Matrix
|
|
|
|
| Requirement ID | GDD | System | Requirement | ADR Coverage | Status |
|
|
|---------------|-----|--------|-------------|--------------|--------|
|
|
| TR-combat-001 | combat.md | Combat | Hitbox detection < 1 frame | ADR-0003 | ✅ |
|
|
| TR-combat-002 | combat.md | Combat | Combo window timing | — | ❌ GAP |
|
|
| TR-inventory-001 | inventory.md | Inventory | Persistent item storage | ADR-0005 | ✅ |
|
|
```
|
|
|
|
Count the totals: X covered, Y partial, Z gaps.
|
|
|
|
---
|
|
|
|
## Phase 4: Cross-ADR Conflict Detection
|
|
|
|
Compare every ADR against every other ADR to detect contradictions. A conflict
|
|
exists when:
|
|
|
|
- **Data ownership conflict**: Two ADRs claim exclusive ownership of the same data
|
|
- **Integration contract conflict**: ADR-A assumes System X has interface Y, but
|
|
ADR-B defines System X with a different interface
|
|
- **Performance budget conflict**: ADR-A allocates N ms to physics, ADR-B allocates
|
|
N ms to AI, together they exceed the total frame budget
|
|
- **Dependency cycle**: ADR-A says System X initialises before Y; ADR-B says Y
|
|
initialises before X
|
|
- **Architecture pattern conflict**: ADR-A uses event-driven communication for a
|
|
subsystem; ADR-B uses direct function calls to the same subsystem
|
|
- **State management conflict**: Two ADRs define authority over the same game state
|
|
(e.g. both Combat ADR and Character ADR claim to own the health value)
|
|
|
|
For each conflict found:
|
|
|
|
```
|
|
## Conflict: [ADR-NNNN] vs [ADR-MMMM]
|
|
Type: [Data ownership / Integration / Performance / Dependency / Pattern / State]
|
|
ADR-NNNN claims: [...]
|
|
ADR-MMMM claims: [...]
|
|
Impact: [What breaks if both are implemented as written]
|
|
Resolution options:
|
|
1. [Option A]
|
|
2. [Option B]
|
|
```
|
|
|
|
### ADR Dependency Ordering
|
|
|
|
After conflict detection, analyse the dependency graph across all ADRs:
|
|
|
|
1. **Collect all `Depends On` fields** from every ADR's "ADR Dependencies" section
|
|
2. **Topological sort**: Determine the correct implementation order — ADRs with no
|
|
dependencies come first (Foundation), ADRs that depend on those come next, etc.
|
|
3. **Flag unresolved dependencies**: If ADR-A's "Depends On" field references an ADR
|
|
that is still `Proposed` or does not exist, flag it:
|
|
```
|
|
⚠️ ADR-0005 depends on ADR-0002 — but ADR-0002 is still Proposed.
|
|
ADR-0005 cannot be safely implemented until ADR-0002 is Accepted.
|
|
```
|
|
4. **Cycle detection**: If ADR-A depends on ADR-B and ADR-B depends on ADR-A (directly
|
|
or transitively), flag it as a `DEPENDENCY CYCLE`:
|
|
```
|
|
🔴 DEPENDENCY CYCLE: ADR-0003 → ADR-0006 → ADR-0003
|
|
This cycle must be broken before either can be implemented.
|
|
```
|
|
5. **Output recommended implementation order**:
|
|
```
|
|
### Recommended ADR Implementation Order (topologically sorted)
|
|
Foundation (no dependencies):
|
|
1. ADR-0001: [title]
|
|
2. ADR-0003: [title]
|
|
Depends on Foundation:
|
|
3. ADR-0002: [title] (requires ADR-0001)
|
|
4. ADR-0005: [title] (requires ADR-0003)
|
|
Feature layer:
|
|
5. ADR-0004: [title] (requires ADR-0002, ADR-0005)
|
|
```
|
|
|
|
---
|
|
|
|
## Phase 5: Engine Compatibility Cross-Check
|
|
|
|
Across all ADRs, check for engine consistency:
|
|
|
|
### Version Consistency
|
|
- Do all ADRs that mention an engine version agree on the same version?
|
|
- If any ADR was written for an older engine version, flag it as potentially stale
|
|
|
|
### Post-Cutoff API Consistency
|
|
- Collect all "Post-Cutoff APIs Used" fields from all ADRs
|
|
- For each, verify against the relevant module reference doc
|
|
- Check that no two ADRs make contradictory assumptions about the same post-cutoff API
|
|
|
|
### Deprecated API Check
|
|
- Grep all ADRs for API names listed in `deprecated-apis.md`
|
|
- Flag any ADR referencing a deprecated API
|
|
|
|
### Missing Engine Compatibility Sections
|
|
- List all ADRs that are missing the Engine Compatibility section entirely
|
|
- These are blind spots — their engine assumptions are unknown
|
|
|
|
Output format:
|
|
```
|
|
### Engine Audit Results
|
|
Engine: [name + version]
|
|
ADRs with Engine Compatibility section: X / Y total
|
|
|
|
Deprecated API References:
|
|
- ADR-0002: uses [deprecated API] — deprecated since [version]
|
|
|
|
Stale Version References:
|
|
- ADR-0001: written for [older version] — current project version is [version]
|
|
|
|
Post-Cutoff API Conflicts:
|
|
- ADR-0004 and ADR-0007 both use [API] with incompatible assumptions
|
|
```
|
|
|
|
---
|
|
|
|
## Phase 5b: Design Revision Flags (Architecture → GDD Feedback)
|
|
|
|
For each **HIGH RISK engine finding** from Phase 5, check whether any GDD makes an
|
|
assumption that the verified engine reality contradicts.
|
|
|
|
Specific cases to check:
|
|
|
|
1. **Post-cutoff API behaviour differs from training-data assumptions**: If an ADR
|
|
records a verified API behaviour that differs from the default LLM assumption,
|
|
check all GDDs that reference the related system. Look for design rules written
|
|
around the old (assumed) behaviour.
|
|
|
|
2. **Known engine limitations in ADRs**: If an ADR records a known engine limitation
|
|
(e.g. "Jolt ignores HingeJoint3D damp", "D3D12 is now the default backend"), check
|
|
GDDs that design mechanics around the affected feature.
|
|
|
|
3. **Deprecated API conflicts**: If Phase 5 flagged a deprecated API used in an ADR,
|
|
check whether any GDD contains mechanics that assume the deprecated API's behaviour.
|
|
|
|
For each conflict found, record it in the GDD Revision Flags table:
|
|
|
|
```
|
|
### GDD Revision Flags (Architecture → Design Feedback)
|
|
These GDD assumptions conflict with verified engine behaviour or accepted ADRs.
|
|
The GDD should be revised before its system enters implementation.
|
|
|
|
| GDD | Assumption | Reality (from ADR/engine-reference) | Action |
|
|
|-----|-----------|--------------------------------------|--------|
|
|
| combat.md | "Use HingeJoint3D damp for weapon recoil" | Jolt ignores damp — ADR-0003 | Revise GDD |
|
|
```
|
|
|
|
If no revision flags are found, write: "No GDD revision flags — all GDD assumptions
|
|
are consistent with verified engine behaviour."
|
|
|
|
Ask: "Should I flag these GDDs for revision in the systems index?"
|
|
- If yes: update the relevant systems' Status field to "Needs Revision (Architecture Feedback)"
|
|
and note the specific conflict in a comment. Ask for approval before writing.
|
|
|
|
---
|
|
|
|
## Phase 6: Architecture Document Coverage
|
|
|
|
If `docs/architecture/architecture.md` exists, validate it against GDDs:
|
|
|
|
- Does every system from `systems-index.md` appear in the architecture layers?
|
|
- Does the data flow section cover all cross-system communication defined in GDDs?
|
|
- Do the API boundaries support all integration requirements from GDDs?
|
|
- Are there systems in the architecture doc that have no corresponding GDD
|
|
(orphaned architecture)?
|
|
|
|
---
|
|
|
|
## Phase 7: Output the Review Report
|
|
|
|
```
|
|
## Architecture Review Report
|
|
Date: [date]
|
|
Engine: [name + version]
|
|
GDDs Reviewed: [N]
|
|
ADRs Reviewed: [M]
|
|
|
|
---
|
|
|
|
### Traceability Summary
|
|
Total requirements: [N]
|
|
✅ Covered: [X]
|
|
⚠️ Partial: [Y]
|
|
❌ Gaps: [Z]
|
|
|
|
### Coverage Gaps (no ADR exists)
|
|
For each gap:
|
|
❌ TR-[id]: [GDD] → [system] → [requirement]
|
|
Suggested ADR: "/architecture-decision [suggested title]"
|
|
Domain: [Physics/Rendering/etc]
|
|
Engine Risk: [LOW/MEDIUM/HIGH]
|
|
|
|
### Cross-ADR Conflicts
|
|
[List all conflicts from Phase 4]
|
|
|
|
### ADR Dependency Order
|
|
[Topologically sorted implementation order from Phase 4 — dependency ordering section]
|
|
[Unresolved dependencies and cycles if any]
|
|
|
|
### GDD Revision Flags
|
|
[GDD assumptions that conflict with verified engine behaviour — from Phase 5b]
|
|
[Or: "None — all GDD assumptions consistent with verified engine behaviour"]
|
|
|
|
### Engine Compatibility Issues
|
|
[List all engine issues from Phase 5]
|
|
|
|
### Architecture Document Coverage
|
|
[List missing systems and orphaned architecture from Phase 6]
|
|
|
|
---
|
|
|
|
### Verdict: [PASS / CONCERNS / FAIL]
|
|
|
|
PASS: All requirements covered, no conflicts, engine consistent
|
|
CONCERNS: Some gaps or partial coverage, but no blocking conflicts
|
|
FAIL: Critical gaps (Foundation/Core layer requirements uncovered),
|
|
or blocking cross-ADR conflicts detected
|
|
|
|
### Blocking Issues (must resolve before PASS)
|
|
[List items that must be resolved — FAIL verdict only]
|
|
|
|
### Required ADRs
|
|
[Prioritised list of ADRs to create, most foundational first]
|
|
```
|
|
|
|
---
|
|
|
|
## Phase 8: Write and Update Traceability Index
|
|
|
|
Ask: "May I write this review to `docs/architecture/architecture-review-[date].md`?"
|
|
|
|
Also ask: "May I update `docs/architecture/architecture-traceability.md` with the
|
|
current matrix? This is the living index that future reviews update incrementally."
|
|
|
|
The traceability index format:
|
|
|
|
```markdown
|
|
# Architecture Traceability Index
|
|
Last Updated: [date]
|
|
Engine: [name + version]
|
|
|
|
## Coverage Summary
|
|
- Total requirements: [N]
|
|
- Covered: [X] ([%])
|
|
- Partial: [Y]
|
|
- Gaps: [Z]
|
|
|
|
## Full Matrix
|
|
[Complete traceability matrix from Phase 3]
|
|
|
|
## Known Gaps
|
|
[All ❌ items with suggested ADRs]
|
|
|
|
## Superseded Requirements
|
|
[Requirements whose GDD was changed after the ADR was written]
|
|
```
|
|
|
|
---
|
|
|
|
## Phase 9: Handoff
|
|
|
|
After completing the review:
|
|
|
|
1. **Immediate actions**: List the top 3 ADRs to create (highest-impact gaps first,
|
|
Foundation layer before Feature layer)
|
|
2. **Gate guidance**: "When all blocking issues are resolved, run `/gate-check
|
|
pre-production` to advance"
|
|
3. **Rerun trigger**: "Re-run `/architecture-review` after each new ADR is written
|
|
to verify coverage improves"
|
|
|
|
---
|
|
|
|
## Collaborative Protocol
|
|
|
|
1. **Read silently** — do not narrate every file read
|
|
2. **Show the matrix** — present the full traceability matrix before asking for
|
|
anything; let the user see the state
|
|
3. **Don't guess** — if a requirement is ambiguous, ask: "Is [X] a technical
|
|
requirement or a design preference?"
|
|
4. **Ask before writing** — always confirm before writing the report file
|
|
5. **Non-blocking** — the verdict is advisory; the user decides whether to continue
|
|
despite CONCERNS or even FAIL findings
|