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## New Skills (9) - /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline) - /story-readiness: validates stories are implementation-ready before pickup - /story-done: end-of-story completion review (criteria verification, deviation check, status update) - /sprint-status: fast 30-line sprint snapshot, read-only - /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns) - /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict - /architecture-review, /create-architecture, /create-control-manifest, /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion) ## New Templates (7) - player-journey.md: 6-phase emotional arc, critical moments, retention hooks - difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions - ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events - hud-design.md: whole-game HUD with philosophy, info architecture, element specs - accessibility-requirements.md: project-wide accessibility tier commitment and audit - interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs - architecture-traceability.md: GDD requirements to ADR coverage matrix ## Updated Skills & Templates - gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required - team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist) - game-design-document: Game Feel section (input latency, animation frames, impact moments) - implementation-agent-protocol: /story-done as explicit final step of every story - architecture-decision, design-system: pipeline completion updates Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
249 lines
8.3 KiB
Markdown
249 lines
8.3 KiB
Markdown
---
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name: story-done
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description: "End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint."
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argument-hint: "[story-file-path]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Bash, Edit
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---
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# Story Done
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This skill closes the loop between design and implementation. Run it at the end
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of implementing any story. It ensures every acceptance criterion is verified
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before the story is marked done, GDD and ADR deviations are explicitly
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documented rather than silently introduced, code review is prompted rather than
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forgotten, and the story file reflects actual completion status.
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**Output:** Updated story file (Status: Complete) + surfaced next story.
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---
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## Phase 1: Find the Story
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**If a file path is provided** (e.g., `/story-done production/epics/core/story-damage-calculator.md`):
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read that file directly.
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**If no argument is provided:**
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1. Check `production/session-state/active.md` for the currently active story.
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2. If not found there, read the most recent file in `production/sprints/` and
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look for stories marked IN PROGRESS.
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3. If multiple in-progress stories are found, use `AskUserQuestion`:
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- "Which story are we completing?"
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- Options: list the in-progress story file names.
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4. If no story can be found, ask the user to provide the path.
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---
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## Phase 2: Read the Story
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Read the full story file. Extract and hold in context:
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- **Story name and ID**
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- **GDD Requirement ID(s)** referenced
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- **ADR reference(s)** referenced
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- **Acceptance Criteria** — the complete list (every checkbox item)
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- **Implementation files** — files listed under "files to create/modify"
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- **Engine notes** — any engine-specific constraints noted
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- **Definition of Done** — if present, the story-level DoD
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- **Estimated vs actual scope** — if an estimate was noted
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Also read:
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- The referenced GDD section — just the acceptance criteria and key rules, not
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the full document
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- The referenced ADR(s) — just the Decision and Consequences sections
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---
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## Phase 3: Verify Acceptance Criteria
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For each acceptance criterion in the story, attempt verification using one of
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three methods:
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### Automatic verification (run without asking)
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- **File existence check**: `Glob` for files the story said would be created.
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- **Test pass check**: if a test file path is mentioned, run it via `Bash`.
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- **No hardcoded values check**: `Grep` for numeric literals in gameplay code
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paths that should be in config files.
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- **No hardcoded strings check**: `Grep` for player-facing strings in `src/`
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that should be in localization files.
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- **Dependency check**: if a criterion says "depends on X", check that X exists.
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### Manual verification with confirmation (use `AskUserQuestion`)
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- Criteria about subjective qualities ("feels responsive", "animations play correctly")
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- Criteria about gameplay behaviour ("player takes damage when...", "enemy responds to...")
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- Performance criteria ("completes within Xms") — ask if profiled or accept as assumed
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Batch up to 4 manual verification questions into a single `AskUserQuestion` call:
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```
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question: "Does [criterion]?"
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options: "Yes — passes", "No — fails", "Not tested yet"
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```
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### Unverifiable (flag without blocking)
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- Criteria that require a full game build to test (end-to-end gameplay scenarios)
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- Mark as: `DEFERRED — requires playtest session`
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---
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## Phase 4: Check for Deviations
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Compare the implementation against the design documents.
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Run these checks automatically:
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1. **GDD rules check**: Read the GDD section referenced in the story. `Grep` the
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implemented files for key function names, data structures, or class names
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mentioned in the GDD. If the GDD specifies a formula, check for recognizable
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variable names from that formula.
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2. **ADR constraints check**: Read the referenced ADR's Decision section. Check
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for forbidden patterns from `docs/architecture/control-manifest.md` (if it
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exists). `Grep` for patterns explicitly forbidden in the ADR.
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3. **Hardcoded values check**: `Grep` the implemented files for numeric literals
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in gameplay logic that should be in data files.
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4. **Scope check**: Did the implementation touch files outside the story's stated
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scope? (files not listed in "files to create/modify")
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For each deviation found, categorize:
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- **BLOCKING** — implementation contradicts the GDD or ADR (must fix before
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marking complete)
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- **ADVISORY** — implementation drifts slightly from spec but is functionally
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equivalent (document, user decides)
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- **OUT OF SCOPE** — additional files were touched beyond the story's stated
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boundary (flag for awareness — may be valid or scope creep)
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---
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## Phase 5: Code Review Prompt
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After criteria verification and deviation check, use `AskUserQuestion`:
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```
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question: "Implementation verified. Run /code-review on the changed files?"
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options:
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- "Yes — run /code-review now"
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- "Skip — I'll review manually"
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- "Skip — already reviewed"
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```
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If "Yes": list the files to review and say:
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"Run `/code-review [file1] [file2]` to review the implementation before
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marking complete."
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Do not run code-review inline — surface it and let the developer decide when
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to invoke it.
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---
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## Phase 6: Present the Completion Report
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Before updating any files, present the full report:
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```markdown
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## Story Done: [Story Name]
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**Story**: [file path]
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**Date**: [today]
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### Acceptance Criteria: [X/Y passing]
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- [x] [Criterion 1] — auto-verified (test passes)
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- [x] [Criterion 2] — confirmed
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- [ ] [Criterion 3] — FAILS: [reason]
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- [?] [Criterion 4] — DEFERRED: requires playtest
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### Deviations
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[NONE] OR:
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- BLOCKING: [description] — [GDD/ADR reference]
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- ADVISORY: [description] — user accepted / flagged for tech debt
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### Scope
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[All changes within stated scope] OR:
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- Extra files touched: [list] — [note whether valid or scope creep]
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### Verdict: COMPLETE / COMPLETE WITH NOTES / BLOCKED
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```
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**Verdict definitions:**
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- **COMPLETE**: all criteria pass, no blocking deviations
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- **COMPLETE WITH NOTES**: all criteria pass, advisory deviations documented
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- **BLOCKED**: failing criteria or blocking deviations must be resolved first
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If the verdict is **BLOCKED**: do not proceed to Phase 7. List what must be
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fixed. Offer to help fix the blocking items.
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---
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## Phase 7: Update Story Status
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Ask before writing: "May I update the story file to mark it Complete and log
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the completion notes?"
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If yes, edit the story file:
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1. Update the status field: `Status: Complete`
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2. Add a `## Completion Notes` section at the bottom:
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```markdown
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## Completion Notes
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**Completed**: [date]
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**Criteria**: [X/Y passing] ([any deferred items listed])
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**Deviations**: [None] or [list of advisory deviations]
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**Code Review**: [Pending / Complete / Skipped]
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```
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3. If advisory deviations exist, ask: "Should I log these as tech debt in
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`docs/tech-debt-register.md`?"
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---
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## Phase 8: Surface the Next Story
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After completion, help the developer keep momentum:
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1. Read the current sprint plan from `production/sprints/`.
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2. Find stories that are:
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- Status: READY or NOT STARTED
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- Not blocked by other incomplete stories
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- In the Must Have or Should Have tier
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Present:
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```
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### Next Up
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The following stories are ready to pick up:
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1. [Story name] — [1-line description] — Est: [X hrs]
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2. [Story name] — [1-line description] — Est: [X hrs]
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Run `/story-readiness [path]` to confirm a story is implementation-ready
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before starting.
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```
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If no more stories are ready in this sprint:
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"No more stories ready in this sprint. Consider running `/sprint-status` to
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assess sprint health."
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If all Must Have stories are complete:
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"All Must Have stories are complete. Consider running `/milestone-review` or
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pulling from the Should Have list."
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---
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## Collaborative Protocol
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- **Never mark a story complete without user approval** — Phase 7 requires an
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explicit "yes" before any file is edited.
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- **Never auto-fix failing criteria** — report them and ask what to do.
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- **Deviations are facts, not judgments** — present them neutrally; the user
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decides if they are acceptable.
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- **BLOCKED verdict is advisory** — the user can override and mark complete
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anyway; document the risk explicitly if they do.
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- Use `AskUserQuestion` for the code review prompt and for batching manual
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criteria confirmations.
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