Files
Claude-Code-Game-Studios/.claude/skills/team-release/SKILL.md
Donchitos e289ce906f Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery

Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.

Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
  (game-designer, systems-designer, economy-designer, narrative-director,
   level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add AskUserQuestion integration across collaborative protocols

Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.

26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add /design-systems skill: concept-to-GDD decomposition workflow

Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).

New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
  (enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template

Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
  project-stage-detect, game-concept template all reference /design-systems
  at the appropriate workflow touchpoints

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0

Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.

Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.

Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:52:35 +11:00

3.8 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
team-release Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment. [version number or 'next'] true Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • release-manager — Release branch, versioning, changelog, deployment
  • qa-lead — Test sign-off, regression suite, release quality gate
  • devops-engineer — Build pipeline, artifacts, deployment automation
  • producer — Go/no-go decision, stakeholder communication, scheduling

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: release-manager — Release branch, versioning, changelog, deployment
  • subagent_type: qa-lead — Test sign-off, regression suite, release quality gate
  • subagent_type: devops-engineer — Build pipeline, artifacts, deployment automation
  • subagent_type: producer — Go/no-go decision, stakeholder communication

Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).

Pipeline

Phase 1: Release Planning

Delegate to producer:

  • Confirm all milestone acceptance criteria are met
  • Identify any scope items deferred from this release
  • Set the target release date and communicate to team
  • Output: release authorization with scope confirmation

Phase 2: Release Candidate

Delegate to release-manager:

  • Cut release branch from the agreed commit
  • Bump version numbers in all relevant files
  • Generate the release checklist using /release-checklist
  • Freeze the branch — no feature changes, bug fixes only
  • Output: release branch name and checklist

Phase 3: Quality Gate (parallel)

Delegate in parallel:

  • qa-lead: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
  • devops-engineer: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.

Phase 4: Localization and Performance

Delegate (can run in parallel with Phase 3 if resources available):

  • Verify all strings are translated (delegate to localization-lead if available)
  • Run performance benchmarks against targets (delegate to performance-analyst if available)
  • Output: localization and performance sign-off

Phase 5: Go/No-Go

Delegate to producer:

  • Collect sign-off from: qa-lead, release-manager, devops-engineer, technical-director
  • Evaluate any open issues — are they blocking or can they ship?
  • Make the go/no-go call
  • Output: release decision with rationale

Phase 6: Deployment (if GO)

Delegate to release-manager + devops-engineer:

  • Tag the release in version control
  • Generate changelog using /changelog
  • Deploy to staging for final smoke test
  • Deploy to production
  • Monitor for 48 hours post-release

Phase 7: Post-Release

  • release-manager: Generate release report (what shipped, what was deferred, metrics)
  • producer: Update milestone tracking, communicate to stakeholders
  • qa-lead: Monitor incoming bug reports for regressions
  • Schedule post-release retrospective if issues occurred

Output

A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.