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* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
82 lines
3.8 KiB
Markdown
82 lines
3.8 KiB
Markdown
---
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name: team-release
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description: "Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment."
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argument-hint: "[version number or 'next']"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
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---
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When this skill is invoked, orchestrate the release team through a structured pipeline.
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**Decision Points:** At each phase transition, use `AskUserQuestion` to present
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the user with the subagent's proposals as selectable options. Write the agent's
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full analysis in conversation, then capture the decision with concise labels.
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The user must approve before moving to the next phase.
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## Team Composition
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- **release-manager** — Release branch, versioning, changelog, deployment
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- **qa-lead** — Test sign-off, regression suite, release quality gate
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- **devops-engineer** — Build pipeline, artifacts, deployment automation
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- **producer** — Go/no-go decision, stakeholder communication, scheduling
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## How to Delegate
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Use the Task tool to spawn each team member as a subagent:
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- `subagent_type: release-manager` — Release branch, versioning, changelog, deployment
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- `subagent_type: qa-lead` — Test sign-off, regression suite, release quality gate
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- `subagent_type: devops-engineer` — Build pipeline, artifacts, deployment automation
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- `subagent_type: producer` — Go/no-go decision, stakeholder communication
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Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
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## Pipeline
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### Phase 1: Release Planning
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Delegate to **producer**:
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- Confirm all milestone acceptance criteria are met
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- Identify any scope items deferred from this release
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- Set the target release date and communicate to team
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- Output: release authorization with scope confirmation
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### Phase 2: Release Candidate
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Delegate to **release-manager**:
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- Cut release branch from the agreed commit
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- Bump version numbers in all relevant files
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- Generate the release checklist using `/release-checklist`
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- Freeze the branch — no feature changes, bug fixes only
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- Output: release branch name and checklist
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### Phase 3: Quality Gate (parallel)
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Delegate in parallel:
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- **qa-lead**: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
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- **devops-engineer**: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
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### Phase 4: Localization and Performance
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Delegate (can run in parallel with Phase 3 if resources available):
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- Verify all strings are translated (delegate to localization-lead if available)
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- Run performance benchmarks against targets (delegate to performance-analyst if available)
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- Output: localization and performance sign-off
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### Phase 5: Go/No-Go
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Delegate to **producer**:
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- Collect sign-off from: qa-lead, release-manager, devops-engineer, technical-director
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- Evaluate any open issues — are they blocking or can they ship?
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- Make the go/no-go call
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- Output: release decision with rationale
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### Phase 6: Deployment (if GO)
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Delegate to **release-manager** + **devops-engineer**:
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- Tag the release in version control
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- Generate changelog using `/changelog`
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- Deploy to staging for final smoke test
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- Deploy to production
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- Monitor for 48 hours post-release
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### Phase 7: Post-Release
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- **release-manager**: Generate release report (what shipped, what was deferred, metrics)
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- **producer**: Update milestone tracking, communicate to stakeholders
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- **qa-lead**: Monitor incoming bug reports for regressions
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- Schedule post-release retrospective if issues occurred
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## Output
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A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.
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