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- NEW /content-audit skill: GDD-specified content vs implemented content gap report with COMPLETE/IN PROGRESS/EARLY/NOT STARTED per system - balance-check: Fix & Verify Cycle phase (fix → re-verify → propagate-design-change) - perf-profile: Scope & Timeline Decision phase for M/L effort optimizations - playtest-report: Action Routing phase categorizes findings → design/balance/bugs/polish - review-all-gdds: Phase 4 Cross-System Scenario Walkthrough (multi-system sequences) - story-done: Test-Criterion Traceability (each AC mapped to a test, BLOCKING if >50% untested) - code-review: ADR Compliance Check (ARCHITECTURAL VIOLATION / ADR DRIFT / MINOR DEVIATION) - setup-engine: upgrade subcommand (pre-upgrade API scan, migration plan, VERSION.md update) - story-readiness: Asset References Check (verifies referenced asset paths exist) - validate-assets.sh: invalid JSON now exits 1 (blocking); naming issues exit 0 (warning) - workflow-catalog.yaml + sprint-plan: /scope-check wired into production phase Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
94 lines
3.3 KiB
Markdown
94 lines
3.3 KiB
Markdown
---
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name: balance-check
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description: "Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design."
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argument-hint: "[system-name|path-to-data-file]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep
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context: fork
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agent: Explore
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---
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When this skill is invoked:
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1. **Identify the balance domain** from the argument.
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2. **Read relevant data files** from `assets/data/` and `design/balance/`.
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3. **Read the design document** for the system being checked from `design/gdd/`.
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4. **Perform analysis**:
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For **combat balance**:
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- Calculate DPS for all weapons/abilities at each power tier
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- Check time-to-kill at each tier
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- Identify any options that dominate all others (strictly better)
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- Check if defensive options can create unkillable states
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- Verify damage type/resistance interactions are balanced
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For **economy balance**:
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- Map all resource faucets and sinks with flow rates
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- Project resource accumulation over time
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- Check for infinite resource loops
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- Verify gold sinks scale with gold generation
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- Check if any items are never worth purchasing
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For **progression balance**:
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- Plot the XP curve and power curve
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- Check for dead zones (no meaningful progression for too long)
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- Check for power spikes (sudden jumps in capability)
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- Verify content gates align with expected player power
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- Check if skip/grind strategies break intended pacing
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For **loot balance**:
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- Calculate expected time to acquire each rarity tier
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- Check pity timer math
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- Verify no loot is strictly useless at any stage
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- Check inventory pressure vs acquisition rate
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5. **Output the analysis**:
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```
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## Balance Check: [System Name]
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### Data Sources Analyzed
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- [List of files read]
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### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]
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### Outliers Detected
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| Item/Value | Expected Range | Actual | Issue |
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|-----------|---------------|--------|-------|
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### Degenerate Strategies Found
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- [Strategy description and why it is problematic]
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### Progression Analysis
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[Graph description or table showing progression curve health]
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### Recommendations
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| Priority | Issue | Suggested Fix | Impact |
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|----------|-------|--------------|--------|
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### Values That Need Attention
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[Specific values with suggested adjustments and rationale]
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```
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6. **Fix & Verify Cycle**
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After presenting the report, ask:
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> "Would you like to fix any of these balance issues now?"
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If yes:
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- Ask which issue to address first (refer to the Recommendations table by priority row)
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- Guide the user to update the relevant data file in `assets/data/` or formula in `design/balance/`
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- After each fix, offer to re-run the relevant balance checks for that system to verify the fix did not introduce new outliers or degenerate interactions
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- If the fix changes a tuning knob that is defined in a GDD or referenced by an ADR, remind the user:
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> "This value is defined in a design document. Run `/propagate-design-change [path]` on the affected GDD to find downstream impacts before committing."
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If no:
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- Summarize the open issues and suggest saving the report to `design/balance/balance-check-[system]-[date].md` for later.
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End with:
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> "Re-run `/balance-check` after fixes to verify."
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