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Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
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# AD-VISUAL — Art Director Visual Consistency Review
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Agent: `art-director` | Model tier: session (inherit)
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**Trigger**: After art direction decisions are made, when new asset types are
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introduced, or when a tech art decision affects visual style
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**Context to pass**:
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- Art bible path (if exists at `design/art/art-bible.md`)
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- The specific asset type, style decision, or visual direction being reviewed
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- Reference images or style descriptions
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- Platform and performance constraints
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**Prompt**:
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> "Review this visual direction decision for consistency with the established art
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> style and production constraints. Does it match the art bible? Is it achievable
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> within the platform's performance budget? Are there asset pipeline implications
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> that create technical risk? Return APPROVE, CONCERNS [specific adjustments], or
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> REJECT [style violation or production risk that must be resolved first]."
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**Verdicts**: APPROVE / CONCERNS / REJECT
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