Files
Claude-Code-Game-Studios/.claude/docs/director-gates/cd-playtest.md
T
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

1.1 KiB

Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.

CD-PLAYTEST — Player Experience Validation

Agent: creative-director | Model tier: Opus | Domain: Vision, pillars, player experience

Trigger: After playtest reports are generated (/playtest-report), or after any session that produces player feedback

Context to pass:

  • Playtest report — its file path, or its content inline when the calling skill reviews before saving (/playtest-report does)
  • Game pillars and core fantasy statement
  • The specific hypothesis being tested

Prompt:

"Review this playtest report against the game's design pillars and core fantasy. Is the player experience matching the intended fantasy? Are there systematic issues that represent pillar drift — mechanics that feel fine in isolation but undermine the intended experience? Return APPROVE (core fantasy is landing), CONCERNS [gaps between intended and actual experience], or REJECT [core fantasy is not present — redesign needed before further playtesting]."

Verdicts: APPROVE / CONCERNS / REJECT