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Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
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# QL-TEST-COVERAGE — QA Lead Test Coverage Review
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Agent: `qa-lead` | Model tier: session (inherit)
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**Trigger**: After implementation stories are complete — `/story-done` runs it for
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each story before marking it Complete
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**Context to pass**:
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- List of implemented stories with story types (Logic / Integration / Visual / UI / Config)
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- Test file paths in `tests/`
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- GDD acceptance criteria for the system
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**Prompt**:
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> "Review the test coverage for these implementation stories. Are all Logic stories
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> covered by passing unit tests? Are Integration stories covered by integration
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> tests or documented playtests? Are the GDD acceptance criteria each mapped to at
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> least one test? Are there untested edge cases from the GDD Edge Cases section?
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> Return ADEQUATE (coverage meets standards), GAPS [specific missing tests], or
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> INADEQUATE [critical logic is untested — do not advance]."
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**Verdicts**: ADEQUATE / GAPS / INADEQUATE
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