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`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
26 lines
1.3 KiB
Markdown
26 lines
1.3 KiB
Markdown
> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
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# TD-CHANGE-IMPACT — Design Change Impact Review
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Agent: `technical-director` | Model tier: Opus | Domain: Architecture, engine risk, performance
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**Trigger**: After the Design Change Impact Report is produced
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(`/propagate-design-change` Phase 6), before the resolution workflow begins
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**Context to pass**:
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- The full Design Change Impact Report from Phase 6 — change summary, every
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affected ADR with its Still Valid / Needs Review / Likely Superseded
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classification, and the recommended actions
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**Prompt**:
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> "Review this design-change impact assessment before any ADR is revised. Are the
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> impact classifications correct — in particular, is any ADR under-classified
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> (marked Still Valid when the change actually contradicts its assumptions)? Are
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> the recommended actions architecturally sound? Were any cascading effects on
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> other ADRs or systems missed — decisions that depend on the ones already
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> flagged? Return APPROVE, CONCERNS [the specific ADRs or recommendations to
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> revisit], or REJECT [the assessment must be re-analyzed before resolution
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> begins — say what was missed]."
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**Verdicts**: APPROVE / CONCERNS / REJECT
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