Files
Claude-Code-Game-Studios/.claude/docs/director-gates/td-feasibility.md
T
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

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1.1 KiB
Markdown

> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
# TD-FEASIBILITY — Technical Feasibility Assessment
Agent: `technical-director` | Model tier: Opus | Domain: Architecture, engine risk, performance
**Trigger**: After biggest technical risks are identified during scope/feasibility
(brainstorm Phase 6, or any early-stage concept with technical unknowns)
**Context to pass**:
- Concept's core loop description
- Platform target
- Engine choice (or "undecided")
- List of identified technical risks
**Prompt**:
> "Review these technical risks for a [genre] game targeting [platform] using
> [engine or 'undecided engine']. Flag any HIGH risk items that could invalidate
> the concept as described, any risks that are engine-specific and should influence
> the engine choice, and any risks that are commonly underestimated by solo
> developers. Return VIABLE (risks are manageable), CONCERNS [list with mitigation
> suggestions], or HIGH RISK [blockers that require concept or scope revision]."
**Verdicts**: VIABLE / CONCERNS / HIGH RISK