Files
Claude-Code-Game-Studios/.claude/docs/director-gates/td-manifest.md
T
DonchitosandClaude Opus 5 d05699707f Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00

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1.3 KiB
Markdown

> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
# TD-MANIFEST — Control Manifest Review
Agent: `technical-director` | Model tier: Opus | Domain: Architecture, engine risk, performance
**Trigger**: After control-manifest rules are extracted and previewed
(`/create-control-manifest` Phase 4), before the manifest file is written
**Context to pass**:
- The Control Manifest Preview from Phase 4 (rule counts per layer, full extracted rule list)
- The list of ADRs covered
- Engine version
- Any rules sourced from `technical-preferences.md` or engine reference docs
**Prompt**:
> "Review this control manifest before it is written. Are all mandatory ADR
> patterns captured and accurately stated? Are the forbidden approaches complete
> and correctly attributed to their source ADR? Were any rules added that lack a
> source ADR or preference document — that is, invented rather than extracted?
> Are the performance guardrails consistent with the constraints the ADRs
> actually set? Return APPROVE, CONCERNS [list the specific rules to revise], or
> REJECT [rules that are wrong or unsourced and must be fixed before the manifest
> is written]."
**Verdicts**: APPROVE / CONCERNS / REJECT