mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2.4 KiB
2.4 KiB
Game Brief: [Working Title]
One-sentence pitch: [Describe the game in one excited sentence. If it takes two, cut until it's one — "the longer your pitch, the more diluted your vision."]
Core loop
Player goal & fail state — what "working" looks like
MVP — what must exist to be the game
Out of scope — not building this
Build order
Who it's for / what they feel: [One line: the player and the feeling. e.g. "solo puzzle fans who want a cozy 20-minute sitting."]
Art & audio direction: [One line of aesthetic intent — drives asset choices. e.g. "flat pastel vector art, lo-fi ambient."]
Reference game: [One shipped game this is closest to, and the ~10% of it the MVP keeps. e.g. "Vampire Survivors — the auto-attack loop on one map; no meta-progression." Scoping against a real game is the fastest honest MVP check.]