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Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
18 lines
716 B
Markdown
18 lines
716 B
Markdown
---
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paths:
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- "src/ui/**"
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- "Assets/**/{UI,Ui,ui}/**/*.cs"
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- "Source/**/{UI,Ui,ui}/**/*.{h,cpp}"
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---
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# UI Code Rules
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- UI must NEVER own or directly modify game state — display only, use commands/events to request changes
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- All UI text must go through the localization system — no hardcoded user-facing strings
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- Support both keyboard/mouse AND gamepad input for all interactive elements
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- All animations must be skippable and respect user motion/accessibility preferences
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- UI sounds trigger through the audio event system, not directly
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- UI must never block the game thread
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- Scalable text and colorblind modes are mandatory, not optional
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- Test all screens at minimum and maximum supported resolutions
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