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`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
64 lines
2.0 KiB
Markdown
64 lines
2.0 KiB
Markdown
> Section-authoring guidance, loaded by `/ux-design` for the ACTIVE MODE ONLY.
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> Never load the other two — one mode applies per invocation.
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# Section Guidance — Interaction Pattern Library Mode
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Pattern library authoring is additive and catalog-driven, not linear.
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#### Phase 1: Catalog Existing Patterns
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Glob `design/ux/*.md` (excluding `interaction-patterns.md`) and read the Component
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Inventory and Interaction Map sections of each spec. Extract every interaction
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pattern used.
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Present the extracted list: "Based on existing UX specs, these patterns are already
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in use in the game:"
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- [Pattern name]: used in [screen], [screen]
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- [etc.]
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Ask: "Are there patterns you know exist but aren't in existing specs yet? List any
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additional ones now."
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---
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#### Phase 2: Formalize Each Pattern
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For each pattern (existing or new), document:
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```markdown
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### [Pattern Name]
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**Category**: Navigation / Input / Feedback / Data Display / Modal / Overlay / [other]
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**Used In**: [list of screens]
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**Description**: [One paragraph explaining what this pattern is and when to use it]
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**Specification**:
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- [Component behavior]
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- [Input mapping]
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- [Visual/audio feedback]
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- [Accessibility requirements for this pattern]
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**When to Use**: [Conditions where this pattern is appropriate]
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**When NOT to Use**: [Conditions where another pattern is more appropriate]
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**Reference**: [Screenshot path or ASCII example, if available]
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```
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Work through patterns in groups. Use `AskUserQuestion`:
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- "How do you want to work through these patterns?"
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- Options: "Draft the first batch from existing specs (faster)", "Define them one by one (more control)", "Start with the most-used pattern first"
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---
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#### Phase 3: Identify Gaps
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After cataloging known patterns, ask:
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- "Are there screens or interactions planned that would need patterns not yet
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in this library?"
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- "Are there any patterns in existing specs that feel inconsistent with each
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other and should be consolidated?"
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Document gaps in the Gaps section for follow-up.
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