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Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
108 lines
5.6 KiB
Markdown
108 lines
5.6 KiB
Markdown
# CCGS Skill Testing Framework — Claude Instructions
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This folder is the quality assurance layer for the Claude Code Game Studios skill/agent
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framework. It is self-contained and separate from any game project.
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## Key files
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| File | Purpose |
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|------|---------|
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| `catalog.yaml` | Master registry for all 74 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
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| `quality-rubric.md` | Category-specific pass/fail metrics. Read the matching `###` section for the skill's category when running `/skill-test category`. |
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| `skills/[category]/[name].md` | Behavioral spec for a skill — 5 or more test cases + protocol compliance assertions. |
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| `agents/[tier]/[name].md` | Behavioral spec for an agent — 5 or more test cases + protocol compliance assertions. |
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| `templates/skill-test-spec.md` | Template for writing new skill spec files. |
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| `templates/agent-test-spec.md` | Template for writing new agent spec files. |
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| `results/` | Written by `/skill-test spec` when results are saved. Not gitignored — add it to `.gitignore` to keep results out of commits. |
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## Path conventions
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- Skill specs: `CCGS Skill Testing Framework/skills/[category]/[name].md`
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- Agent specs: `CCGS Skill Testing Framework/agents/[tier]/[name].md`
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- Catalog: `CCGS Skill Testing Framework/catalog.yaml`
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- Rubric: `CCGS Skill Testing Framework/quality-rubric.md`
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The `spec:` field in `catalog.yaml` is the authoritative path for each skill/agent spec.
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Always read it rather than guessing the path.
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## Skill categories
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```
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gate → gate-check
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review → design-review, architecture-review, review-all-gdds
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authoring → design-system, quick-design, architecture-decision, art-bible,
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create-architecture, ux-design, ux-review
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readiness → story-readiness, story-done
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pipeline → create-epics, create-stories, dev-story, create-control-manifest,
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propagate-design-change, map-systems, vertical-slice
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analysis → consistency-check, balance-check, content-audit, code-review,
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tech-debt, scope-check, estimate, perf-profile, asset-audit,
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security-audit, test-evidence-review, test-flakiness
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team → team-combat, team-narrative, team-audio, team-level, team-ui,
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team-qa, team-release, team-polish, team-live-ops
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sprint → sprint-plan, sprint-status, milestone-review, retrospective,
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changelog, patch-notes
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utility → all remaining skills
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```
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## Agent tiers
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```
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directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, game-designer,
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systems-designer, level-designer, qa-lead
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specialists → gameplay-programmer, engine-programmer, network-programmer,
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ai-programmer, tools-programmer, ui-programmer, ux-designer,
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technical-artist, sound-designer, performance-analyst, prototyper,
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writer, world-builder
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engine/godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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engine/unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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engine/unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, release-manager, live-ops-designer,
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community-manager, analytics-engineer, economy-designer,
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localization-lead
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qa → qa-tester, security-engineer, accessibility-specialist
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```
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A tier is the directory a spec lives in. The rubric category is the agent's
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`category:` in `catalog.yaml` and can differ: `security-engineer` and
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`accessibility-specialist` sit in `qa/` but are rated as `specialist`.
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## Workflow for testing a skill or agent
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1. Read `catalog.yaml` to get the `spec:` path and `category:` — from the
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`skills:` entry for a skill, the `agents:` entry for an agent
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2. Read the skill at `.claude/skills/[name]/SKILL.md`, or the agent at
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`.claude/agents/[name].md`
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3. Read the project `CLAUDE.md` and the files it imports with `@`: every
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subagent receives them, so a rule stated there (for example a redirect in
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`coordination-rules.md`) counts as the skill's or agent's own
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4. Read the spec at the `spec:` path
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5. Evaluate the spec's Static Assertions, each case's assertions, and its
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Protocol Compliance list
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6. Offer to write results to `results/` and update `catalog.yaml`
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## Workflow for improving a skill
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Use `/skill-improve [name]`. It handles the full loop:
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test → diagnose → propose fix → rewrite → retest → keep or revert.
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## Spec validity note
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Specs in this folder assert the **correct** behavior, not whatever a skill or agent
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does today. A failing assertion means the skill or agent is wrong until shown
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otherwise: fix it and re-run, and never weaken an assertion just so it passes.
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Specs can be wrong too — when one asserts behavior that is itself incorrect,
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correct the spec toward the right behavior, not toward what the skill currently does.
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## This folder is deletable
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Nothing in `.claude/` imports from here, and every other CCGS skill and agent works
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without it — but `/skill-test` and `/skill-improve` read it by path. Without it,
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`/skill-test static` still works, `/skill-test spec` and `/skill-test category`
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stop working, `/skill-test audit` reports that no catalog exists, and
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`/skill-improve` skips its category checks (the table in `README.md` has the detail).
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