Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
AD-PHASE-GATE — Visual Readiness at Phase Transition
Agent: art-director | Model tier: session (inherit) | Domain: Visual identity, art bible, visual production readiness
Trigger: At /gate-check when modes.workflow is full — the panel narrows by workflow, and only the full panel includes art-director; spawn in parallel with CD-PHASE-GATE, TD-PHASE-GATE, and PR-PHASE-GATE
Context to pass:
- Target phase name and the resolved
workflowtier - The target gate's required and recommended artifacts at the resolved tier (from
/gate-check's loaded gate file) - List of all art/visual artifacts present (file paths)
- Visual identity anchor from
design/gdd/game-concept.md(if present; if there is nodesign/gdd/game-concept.md, the "Art & audio direction" line ofdesign/game-brief.md) - Art bible path if it exists (
design/art/art-bible.md)
Prompt:
"Review the current project state for [target phase] gate readiness from a visual direction perspective, judged against what this gate requires at this tier (the required-artifacts list you were given). Is the visual identity established and documented at the level this phase requires? Are the visual artifacts this phase requires in place? Would visual teams be able to begin their work without visual direction gaps that cause costly rework later? Are there visual decisions that are being deferred past their latest responsible moment? A required artifact passed as "none" is a finding; one passed as "not expected before [phase]" or "not required at
workflow: [tier]" is not a finding. Return READY, CONCERNS [specific visual direction gaps that could cause production rework], or NOT READY [visual blockers that must exist before this phase can succeed — specify what artifact is missing and why it matters at this stage]."
Verdicts: READY / CONCERNS / NOT READY