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`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
> Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
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# LP-FEASIBILITY — Lead Programmer Implementation Feasibility
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Agent: `lead-programmer` | Model tier: Sonnet (Tier 2 lead — invoked when a domain specialist's feasibility sign-off is needed)
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**Trigger**: After the master architecture document is written (`/create-architecture`
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Phase 7b), or when a new architectural pattern is proposed
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**Context to pass**:
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- Architecture document path
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- Technical requirements baseline summary
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- ADR list with statuses
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**Prompt**:
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> "Review this architecture for implementation feasibility. Flag: (a) any decisions
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> that would be difficult or impossible to implement with the stated engine and
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> language, (b) any missing interface definitions that programmers would need to
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> invent themselves, (c) any patterns that create avoidable technical debt or
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> that contradict standard [engine] idioms. Return FEASIBLE, CONCERNS [list], or
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> INFEASIBLE [blockers that make this architecture unimplementable as written]."
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**Verdicts**: FEASIBLE / CONCERNS / INFEASIBLE
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