Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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ADR-[NNNN]: [Title]
Status
[Proposed | Accepted | Deprecated | Superseded by ADR-XXXX]
Who may move this to
Accepted: the user, ortechnical-directoron the user's explicit confirmation. No other agent, and no skill on its own. Why this is stated here: stories referencing aProposedADR are setBlocked, and epics requireAccepted, so the field needs a named owner.technical-directoris the rolecoordination-rules.mdalready escalates technical conflicts to, and an ADR is that decision made durable.This does not relax the existing rule that
Status: Acceptedis never set without explicit user confirmation — it narrows which agent may set it once that confirmation exists. An agent that believes an ADR is ready says so and escalates; it does not edit this field.
Date
[YYYY-MM-DD — when this ADR was written]
Last Verified
[YYYY-MM-DD — when this ADR was last confirmed accurate against the current engine version and design. Update this date when you re-read and confirm it is still correct, even if nothing changed.]
Decision Makers
[Who was involved in this decision]
Summary
[2 sentences: what problem this ADR solves, and what was decided. Written for tiered context loading — a skill scanning 20 ADRs uses this to decide whether to read the full decision. Be specific: name the system, the problem, and the chosen approach.]
Engine Compatibility
| Field | Value |
|---|---|
| Engine | [e.g. Godot 4.6 / Unity 6 / Unreal Engine 5.7] |
| Domain | [Physics / Rendering / UI / Audio / Navigation / Animation / Networking / Core / Input / Scripting] |
| Layer | [Foundation / Core / Feature / Presentation] |
| Knowledge Risk | [LOW — in training data / MEDIUM — near cutoff, verify / HIGH — post-cutoff, must verify] |
| References Consulted | [e.g. docs/engine-reference/godot/modules/physics.md, breaking-changes.md] |
| Post-Cutoff APIs Used | [Specific APIs from post-cutoff engine versions this decision depends on, or "None"] |
| Verification Required | [Concrete behaviours to test against the target engine version before shipping, or "None"] |
Note
: If Knowledge Risk is MEDIUM or HIGH, this ADR must be re-validated if the project upgrades engine versions. Flag it as "Superseded" and write a new ADR.
Layeris the ADR's own layer, not the referencing epic's — and it is a different taxonomy fromDomain. Several sites branch on whether an ADR is critical (Foundation-layer):/create-stories,/create-epics,/architecture-decision,/story-readiness,/propagate-design-changeandgate-pre-production.md; a missing row counts as critical. Atstandard,/create-storiesstops for a missing critical ADR and only warns for a non-critical one, so this row decides whether a run halts. Do not infer the layer from the referencing epic: a Foundation-layer ADR is commonly referenced by a Core-layer epic, which would give the wrong answer.The vocabulary is the same
Foundation / Core / Feature / Presentationthat epics and stories already carry — do not invent a fifth value, and do not reuse aDomainvalue here.Domainsays what part of the engine this touches;Layersays how early in the build it must exist.
ADR Dependencies
| Field | Value |
|---|---|
| Depends On | [ADR-NNNN (must be Accepted before this can be implemented), or "None"] |
| Enables | [ADR-NNNN (this ADR unlocks that decision), or "None"] |
| Blocks | [Epic/Story name — cannot start until this ADR is Accepted, or "None"] |
| Ordering Note | [Any sequencing constraint that isn't captured above] |
Context
Problem Statement
[What problem are we solving? Why must this decision be made now? What is the cost of not deciding?]
Current State
[How does the system work today? What is wrong with the current approach?]
Constraints
- [Technical constraints -- engine limitations, platform requirements]
- [Timeline constraints -- deadline pressures, dependencies]
- [Resource constraints -- team size, expertise available]
- [Compatibility requirements -- must work with existing systems]
Requirements
- [Functional requirement 1]
- [Functional requirement 2]
- [Performance requirement -- specific, measurable]
- [Scalability requirement]
Decision
[The specific technical decision, described in enough detail for someone to implement it without further clarification.]
Architecture
[ASCII diagram showing the system architecture this decision creates.
Show components, data flow direction, and key interfaces.]
Key Interfaces
[Pseudocode or language-specific interface definitions that this decision
creates. These become the contracts that implementers must respect.]
Implementation Guidelines
[Specific guidance for the programmer implementing this decision.]
Alternatives Considered
Alternative 1: [Name]
- Description: [How this approach would work]
- Pros: [What is good about this approach]
- Cons: [What is bad about this approach]
- Estimated Effort: [Relative effort compared to chosen approach]
- Rejection Reason: [Why this was not chosen]
Alternative 2: [Name]
[Same structure as above]
Consequences
Positive
- [Good outcomes of this decision]
Negative
- [Trade-offs and costs we are accepting]
Neutral
- [Changes that are neither good nor bad, just different]
Risks
| Risk | Probability | Impact | Mitigation |
|---|
Performance Implications
| Metric | Before | Expected After | Budget |
|---|---|---|---|
| CPU (frame time) | [X]ms | [Y]ms | [Z]ms |
| Memory | [X]MB | [Y]MB | [Z]MB |
| Load Time | [X]s | [Y]s | [Z]s |
| Network (if applicable) | [X]KB/s | [Y]KB/s | [Z]KB/s |
Migration Plan
[If this changes existing systems, the step-by-step plan to migrate.]
- [Step 1 -- what changes, what breaks, how to verify]
- [Step 2]
- [Step 3]
Rollback plan: [How to revert if this decision proves wrong]
Validation Criteria
[How we will know this decision was correct after implementation.]
- [Measurable criterion 1]
- [Measurable criterion 2]
- [Performance criterion]
GDD Requirements Addressed
| GDD Document | System | Requirement | How This ADR Satisfies It |
|---|---|---|---|
[e.g. design/gdd/combat.md] |
[e.g. Combat] | [e.g. "Hitbox detection must resolve within 1 frame"] | [e.g. "Jolt physics collision queries run synchronously in _physics_process"] |
If this is a foundational decision with no direct GDD dependency, write: "Foundational — no GDD requirement. Enables: [list what GDD systems this decision unlocks or constrains]"
Related
- [Link to related ADRs — note if supersedes, contradicts, or depends on]
- [Link to relevant code files once implemented]