Files
Claude-Code-Game-Studios/.claude/docs/templates/game-brief.md
T
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

2.4 KiB

Game Brief: [Working Title]

One-sentence pitch: [Describe the game in one excited sentence. If it takes two, cut until it's one — "the longer your pitch, the more diluted your vision."]

Core loop

Player goal & fail state — what "working" looks like

MVP — what must exist to be the game

Out of scope — not building this

Build order


Who it's for / what they feel: [One line: the player and the feeling. e.g. "solo puzzle fans who want a cozy 20-minute sitting."]

Art & audio direction: [One line of aesthetic intent — drives asset choices. e.g. "flat pastel vector art, lo-fi ambient."]

Reference game: [One shipped game this is closest to, and the ~10% of it the MVP keeps. e.g. "Vampire Survivors — the auto-attack loop on one map; no meta-progression." Scoping against a real game is the fastest honest MVP check.]