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Claude-Code-Game-Studios/.claude/skills/create-architecture/references/1-layers.md
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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
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branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

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# /create-architecture — Phase 1: System Layer Mapping
> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
> resolved and the rules under its later headings still apply here.
## Phase 1: System Layer Mapping
Map every system from `systems-index.md` into an architecture layer. The standard
game architecture layers are:
```
┌─────────────────────────────────────────────┐
│ PRESENTATION LAYER │ ← UI, HUD, menus, VFX, audio
├─────────────────────────────────────────────┤
│ FEATURE LAYER │ ← gameplay systems, AI, quests
├─────────────────────────────────────────────┤
│ CORE LAYER │ ← physics, input, combat, movement
├─────────────────────────────────────────────┤
│ FOUNDATION LAYER │ ← engine integration, save/load,
│ │ scene management, event bus
├─────────────────────────────────────────────┤
│ PLATFORM LAYER │ ← OS, hardware, engine API surface
└─────────────────────────────────────────────┘
```
For each GDD system, ask:
- Which layer does it belong to?
- What are its module boundaries?
- What does it own exclusively? (data, state, behaviour)
Present the proposed layer assignment and ask for approval before proceeding to
the next section. Record the approved layer map in
`production/session-state/active.md`; it goes into the document at Phase 7.
**Engine awareness check**: For each system assigned to the Core and Foundation
layers, flag if it touches a HIGH or MEDIUM risk engine domain. Show the relevant
engine reference excerpt inline.
---