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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
40 lines
2.3 KiB
Markdown
40 lines
2.3 KiB
Markdown
# /create-architecture — Phase 1: System Layer Mapping
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> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 1: System Layer Mapping
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Map every system from `systems-index.md` into an architecture layer. The standard
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game architecture layers are:
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```
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┌─────────────────────────────────────────────┐
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│ PRESENTATION LAYER │ ← UI, HUD, menus, VFX, audio
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├─────────────────────────────────────────────┤
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│ FEATURE LAYER │ ← gameplay systems, AI, quests
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├─────────────────────────────────────────────┤
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│ CORE LAYER │ ← physics, input, combat, movement
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├─────────────────────────────────────────────┤
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│ FOUNDATION LAYER │ ← engine integration, save/load,
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│ │ scene management, event bus
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├─────────────────────────────────────────────┤
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│ PLATFORM LAYER │ ← OS, hardware, engine API surface
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└─────────────────────────────────────────────┘
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```
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For each GDD system, ask:
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- Which layer does it belong to?
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- What are its module boundaries?
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- What does it own exclusively? (data, state, behaviour)
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Present the proposed layer assignment and ask for approval before proceeding to
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the next section. Record the approved layer map in
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`production/session-state/active.md`; it goes into the document at Phase 7.
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**Engine awareness check**: For each system assigned to the Core and Foundation
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layers, flag if it touches a HIGH or MEDIUM risk engine domain. Show the relevant
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engine reference excerpt inline.
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---
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