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Claude-Code-Game-Studios/.claude/skills/create-architecture/references/2-module-ownership.md
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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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# /create-architecture — Phase 2: Module Ownership Map
> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
> resolved and the rules under its later headings still apply here.
## Phase 2: Module Ownership Map
For each module defined in Phase 1, define ownership:
- **Owns**: what data and state this module is solely responsible for
- **Exposes**: what other modules may read or call
- **Consumes**: what it reads from other modules
- **Engine APIs used**: which specific engine classes/nodes/signals this module
calls directly (with version and risk level noted)
Format as a table per layer, then as an ASCII dependency diagram.
**Engine awareness check**: For every engine API listed, verify against the
relevant module reference doc. If an API is post-cutoff, flag it:
```
⚠️ [ClassName.method()] — Godot 4.6 (post-cutoff, HIGH risk)
Verified against: docs/engine-reference/godot/modules/[domain].md
Behaviour confirmed: [yes / NEEDS VERIFICATION]
```
Get user approval on the ownership map, then record it in
`production/session-state/active.md`; it is written at Phase 7.
---