mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
26 lines
1017 B
Markdown
26 lines
1017 B
Markdown
# /create-architecture — Phase 4: API Boundaries
|
|
|
|
> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
|
|
> resolved and the rules under its later headings still apply here.
|
|
|
|
## Phase 4: API Boundaries
|
|
|
|
Define the public contracts between modules. For each boundary:
|
|
|
|
- What is the interface a module exposes to the rest of the system?
|
|
- What are the entry points (functions/signals/properties)?
|
|
- What invariants must callers respect?
|
|
- What must the module guarantee to callers?
|
|
|
|
Write in pseudocode or the project's actual language (from technical preferences).
|
|
These become the contracts programmers implement against.
|
|
|
|
**Engine awareness check**: If any interface uses engine-specific types (e.g.
|
|
`Node`, `Resource`, `Signal` in Godot), flag the version and verify the type
|
|
exists and has not changed signature in the target engine version.
|
|
|
|
Get user approval on the API boundaries, then record them in
|
|
`production/session-state/active.md`; they are written at Phase 7.
|
|
|
|
---
|