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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
144 lines
5.4 KiB
Markdown
144 lines
5.4 KiB
Markdown
---
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name: onboard
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description: "Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role."
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argument-hint: "[role|area]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/onboard/../../hooks/yaml-helper.sh" resolve_config *)
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model: haiku
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---
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation`
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**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
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`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
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every file write follows `.claude/docs/automation-modes.md`
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(collaborative asks always · guided major-only · autonomous logs and proceeds;
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`automation_always_ask` categories always prompt).
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# Onboard
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## Insufficient input — check this before producing any report
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**If the inputs this skill needs do not exist, the answer is "could not run" —
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not a filled-in report.** Check first, and stop if the check fails.
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1. List the inputs this skill reads (data files, prior reports, profiler output,
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test results, registries, source code).
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2. For each, record `FOUND` or `ABSENT` — not "assumed present".
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3. If any input required for a section is ABSENT, that section is
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**`NOT ASSESSED — NO DATA`**. Do not estimate it, do not infer it from an
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adjacent artifact, and do not leave a mandated cell to be filled by whoever
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reads the template next.
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4. If **every** required input is ABSENT, stop and report
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**`NOT ASSESSED — NO DATA`** as the whole verdict, naming what was missing and
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which skill produces it.
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**A verdict of `NOT ASSESSED` is a success.** It is the correct, useful answer to
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"what does the data say?" when there is no data. The failure mode this prevents is
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specific: a report whose verdict enum has no "could not run" state produces
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**false clean passes** — an asset audit returning COMPLIANT on a project with no
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assets and no standards, or a performance profile reporting ">99% headroom against
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a 16.67ms budget" with zero profiler data and no budget ever set.
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**Absence of evidence is never evidence of absence.** A scan that finds no
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matches because there are no files to scan has not verified anything. Say which of
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the two happened — a reader cannot tell from a green result.
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---
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## Phase 1: Load Project Context
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Read CLAUDE.md for project overview and standards.
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Read the relevant agent definition from `.claude/agents/` if a specific role is specified.
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`CLAUDE.md` and `.claude/agents/` ship with the framework — no skill creates them. If either is missing, report it as missing from the install.
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---
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## Phase 2: Scan Relevant Area
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- For programmers: scan the code root (resolve per `.claude/docs/code-root-resolution.md`) for architecture, patterns, key files. An unresolved root means the scan did not run: the sections it feeds read `NOT ASSESSED — code root unresolved`, never a guess at `src/`
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- For designers: scan `design/` for existing design documents
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- For narrative: scan `design/narrative/` for world-building and story docs
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- For QA: scan `tests/` for existing test coverage (`/test-setup` creates it)
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- For production: scan `production/` for current sprint and milestone
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- **No role or area given**: a general orientation — list the top level of `design/`,
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`docs/architecture/`, `production/` and the code root, read
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`production/session-state/active.md` if it exists, and say that a role would
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focus the next pass (e.g. `/onboard programmer`)
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Read recent changes (git log if available) to understand current momentum.
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---
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## Phase 3: Generate Onboarding Document
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```markdown
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# Onboarding: [Role/Area]
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## Project Summary
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[2-3 sentence summary of what this game is and its current state]
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## Your Role
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[What this role does on this project, key responsibilities, who you report to]
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## Project Architecture
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[Relevant architectural overview for this role]
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### Key Directories
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| Directory | Contents | Your Interaction |
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|-----------|----------|-----------------|
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### Key Files
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| File | Purpose | Read Priority |
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|------|---------|--------------|
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## Current Standards and Conventions
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[Summary of conventions relevant to this role from CLAUDE.md and agent definition]
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## Current State of Your Area
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[What has been built, what is in progress, what is planned next. Name what
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Phase 2 found by path — for a designer, each existing GDD and design doc — or
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say it found none]
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## Current Sprint Context
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[What the team is working on now and what is expected of this role]
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## Key Dependencies
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[What other roles/systems this role interacts with most]
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## Common Pitfalls
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[Things that trip up new contributors in this area]
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## First Tasks
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[Suggested first tasks to get oriented and productive]
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1. [Read these documents first]
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2. [Review this code/content]
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3. [Start with this small task]
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## Questions to Ask
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[Questions the new contributor should ask to get fully oriented]
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```
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---
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## Phase 4: Save Document
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Present the onboarding document to the user.
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Ask: "May I write this to `production/onboarding/onboard-[role]-[date].md`?"
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If yes, write the file, creating the directory if needed.
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---
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## Phase 5: Next Steps
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Verdict: **COMPLETE** — onboarding document generated.
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- Share the onboarding doc with the new contributor before their first session.
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- Run `/sprint-status` to show the new contributor current progress.
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- Run `/help` if the contributor needs guidance on what to work on next.
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