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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
45 lines
1.6 KiB
Markdown
45 lines
1.6 KiB
Markdown
# /test-setup — Phase 2: Present Plan
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> Part of `/test-setup`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 2: Present Plan
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Based on the engine detected and the existing state, present a plan:
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```
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## Test Setup Plan — [Engine]
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I will create the following (skipping any that already exist):
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tests/
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unit/ — Isolated unit tests for formulas, state, and logic (Godot only)
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integration/ — Cross-system tests and save/load round-trips (Godot only)
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smoke/ — Critical path test list (15-minute manual gate)
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README.md — Test framework documentation
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[Unity/Unreal: unit and integration tests go under the engine's test root
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instead — Unity Assets/Tests/EditMode|PlayMode/, Unreal
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Source/<Module>/Private/Tests/ — because neither compiles code in tests/]
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production/qa/
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evidence/ — Screenshot and manual test sign-off records
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[Engine-specific files — see per-engine details below]
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.github/workflows/tests.yml — CI: run tests on every push to main
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Estimated time: ~5 minutes to create all files.
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```
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Ask: "May I create these files? I will not overwrite any test files that
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already exist at these paths."
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**At `collaborative` and `guided`** — do not proceed without approval. These are
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**new** files, and `automation-modes.md:81` gates new-file writes in `guided` too,
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so the answer is the same in both modes. **At `autonomous`** — create them and log
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the decision; do not block. An unconditional gate here would read as "block even
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in autonomous" and contradict this skill's own header.
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---
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