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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
108 lines
5.6 KiB
Markdown
108 lines
5.6 KiB
Markdown
# CCGS Skill Testing Framework — Claude Instructions
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This folder is the quality assurance layer for the Claude Code Game Studios skill/agent
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framework. It is self-contained and separate from any game project.
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## Key files
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| File | Purpose |
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|------|---------|
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| `catalog.yaml` | Master registry for all 74 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command. |
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| `quality-rubric.md` | Category-specific pass/fail metrics. Read the matching `###` section for the skill's category when running `/skill-test category`. |
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| `skills/[category]/[name].md` | Behavioral spec for a skill — 5 or more test cases + protocol compliance assertions. |
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| `agents/[tier]/[name].md` | Behavioral spec for an agent — 5 or more test cases + protocol compliance assertions. |
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| `templates/skill-test-spec.md` | Template for writing new skill spec files. |
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| `templates/agent-test-spec.md` | Template for writing new agent spec files. |
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| `results/` | Written by `/skill-test spec` when results are saved. Not gitignored — add it to `.gitignore` to keep results out of commits. |
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## Path conventions
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- Skill specs: `CCGS Skill Testing Framework/skills/[category]/[name].md`
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- Agent specs: `CCGS Skill Testing Framework/agents/[tier]/[name].md`
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- Catalog: `CCGS Skill Testing Framework/catalog.yaml`
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- Rubric: `CCGS Skill Testing Framework/quality-rubric.md`
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The `spec:` field in `catalog.yaml` is the authoritative path for each skill/agent spec.
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Always read it rather than guessing the path.
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## Skill categories
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```
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gate → gate-check
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review → design-review, architecture-review, review-all-gdds
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authoring → design-system, quick-design, architecture-decision, art-bible,
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create-architecture, ux-design, ux-review
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readiness → story-readiness, story-done
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pipeline → create-epics, create-stories, dev-story, create-control-manifest,
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propagate-design-change, map-systems, vertical-slice
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analysis → consistency-check, balance-check, content-audit, code-review,
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tech-debt, scope-check, estimate, perf-profile, asset-audit,
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security-audit, test-evidence-review, test-flakiness
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team → team-combat, team-narrative, team-audio, team-level, team-ui,
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team-qa, team-release, team-polish, team-live-ops
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sprint → sprint-plan, sprint-status, milestone-review, retrospective,
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changelog, patch-notes
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utility → all remaining skills
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```
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## Agent tiers
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```
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directors → creative-director, technical-director, producer, art-director
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leads → lead-programmer, narrative-director, audio-director, game-designer,
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systems-designer, level-designer, qa-lead
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specialists → gameplay-programmer, engine-programmer, network-programmer,
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ai-programmer, tools-programmer, ui-programmer, ux-designer,
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technical-artist, sound-designer, performance-analyst, prototyper,
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writer, world-builder
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engine/godot → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
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godot-shader-specialist, godot-gdextension-specialist
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engine/unity → unity-specialist, unity-ui-specialist, unity-shader-specialist,
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unity-dots-specialist, unity-addressables-specialist
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engine/unreal → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
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ue-umg-specialist, ue-blueprint-specialist
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operations → devops-engineer, release-manager, live-ops-designer,
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community-manager, analytics-engineer, economy-designer,
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localization-lead
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qa → qa-tester, security-engineer, accessibility-specialist
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```
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A tier is the directory a spec lives in. The rubric category is the agent's
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`category:` in `catalog.yaml` and can differ: `security-engineer` and
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`accessibility-specialist` sit in `qa/` but are rated as `specialist`.
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## Workflow for testing a skill or agent
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1. Read `catalog.yaml` to get the `spec:` path and `category:` — from the
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`skills:` entry for a skill, the `agents:` entry for an agent
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2. Read the skill at `.claude/skills/[name]/SKILL.md` and every file in its
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`references/` folder, or the agent at `.claude/agents/[name].md`
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3. Read the project `CLAUDE.md` and the files it imports with `@`: every
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subagent receives them, so a rule stated there (for example a redirect in
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`coordination-rules.md`) counts as the skill's or agent's own
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4. Read the spec at the `spec:` path
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5. Evaluate the spec's Static Assertions, each case's assertions, and its
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Protocol Compliance list
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6. Offer to write results to `results/` and update `catalog.yaml`
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## Workflow for improving a skill
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Use `/skill-improve [name]`. It handles the full loop:
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test → diagnose → propose fix → rewrite → retest → keep or revert.
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## Spec validity note
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Specs in this folder assert the **correct** behavior, not whatever a skill or agent
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does today. A failing assertion means the skill or agent is wrong until shown
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otherwise: fix it and re-run, and never weaken an assertion just so it passes.
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Specs can be wrong too — when one asserts behavior that is itself incorrect,
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correct the spec toward the right behavior, not toward what the skill currently does.
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## This folder is deletable
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Nothing in `.claude/` imports from here, and every other CCGS skill and agent works
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without it — but `/skill-test` and `/skill-improve` read it by path. Without it,
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`/skill-test static` still works, `/skill-test spec` and `/skill-test category`
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stop working, `/skill-test audit` reports that no catalog exists, and
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`/skill-improve` skips its category checks (the table in `README.md` has the detail).
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