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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
175 lines
8.2 KiB
Markdown
175 lines
8.2 KiB
Markdown
# CCGS Skill Testing Framework
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Quality assurance infrastructure for the **Claude Code Game Studios** framework.
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Tests the skills and agents themselves — not any game built with them.
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**This ships as part of the template, and it is meant to.** CCGS is a template
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you are expected to customize — edit a skill, add your own, retune an agent. This
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folder is how you check that what you changed still holds up: `catalog.yaml`
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tracks all 74 skills and 49 agents, `quality-rubric.md` defines per-category
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pass/fail metrics, and `templates/` gives you the spec format for anything new
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you write. Driven by `/skill-test` and `/skill-improve`.
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> **If you remove it, two of the four `/skill-test` modes stop working.**
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>
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> | Mode | Without this folder |
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> |------|---------------------|
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> | `/skill-test static` | **Works** — the 7 structural checks read only the skill's own files |
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> | `/skill-test audit` | **Degrades** — reports that no catalog exists |
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> | `/skill-test spec` | **Breaks** — the behavioral specs live here |
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> | `/skill-test category` | **Breaks** — reads `quality-rubric.md` from here |
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> | `/skill-improve` | **Degrades** — its test-fix-retest loop loses the category pass |
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>
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> `/skill-test` and `/skill-improve` read this folder by path, so removing it is a
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> real trade, not a free cleanup — the table above states the actual cost.
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---
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## What's in here
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```
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CCGS Skill Testing Framework/
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├── README.md ← you are here
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├── CLAUDE.md ← tells Claude how to use this framework
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├── catalog.yaml ← master registry: all 74 skills + 49 agents, coverage tracking
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├── quality-rubric.md ← category-specific pass/fail metrics for /skill-test category
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│
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├── skills/ ← behavioral spec files for skills (73 of 74 — settings has none yet)
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│ ├── gate/ ← gate category specs
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│ ├── review/ ← review category specs
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│ ├── authoring/ ← authoring category specs
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│ ├── readiness/ ← readiness category specs
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│ ├── pipeline/ ← pipeline category specs
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│ ├── analysis/ ← analysis category specs
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│ ├── team/ ← team category specs
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│ ├── sprint/ ← sprint category specs
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│ └── utility/ ← utility category specs
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│
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├── agents/ ← behavioral spec files for agents (one per agent)
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│ ├── directors/ ← creative-director, technical-director, producer, art-director
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│ ├── leads/ ← lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead
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│ ├── specialists/ ← gameplay/engine/network/AI/tools/UI programmers, technical-artist, sound-designer, ux-designer, performance-analyst, prototyper, writer, world-builder
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│ ├── engine/ ← engine-specific specialists, split per engine:
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│ │ ├── godot/ ← Godot-specific specialists
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│ │ ├── unity/ ← Unity-specific specialists
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│ │ └── unreal/ ← Unreal-specific specialists
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│ ├── operations/ ← devops, release, live-ops, community, analytics, economy, localization
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│ └── qa/ ← qa-tester, security-engineer, accessibility-specialist
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│
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├── templates/ ← spec file templates for writing new specs
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│ ├── skill-test-spec.md ← template for skill behavioral specs
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│ └── agent-test-spec.md ← template for agent behavioral specs
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│
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└── results/ ← test run outputs (written by /skill-test spec; not gitignored — add it to .gitignore to keep them out of commits)
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```
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---
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## How to use it
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All testing is driven by two skills already in the framework:
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### Check structural compliance
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```
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/skill-test static [skill-name] # Check one skill (7 checks)
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/skill-test static all # Check all 74 skills
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```
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### Run a behavioral spec test
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```
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/skill-test spec gate-check # Evaluate a skill against its written spec
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/skill-test spec design-review
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/skill-test spec creative-director # Agents too: evaluates agents/directors/creative-director.md
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```
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### Check against category rubric
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```
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/skill-test category gate-check # Evaluate one skill against its category metrics
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/skill-test category art-director # Or one agent, against its agent category
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/skill-test category all # Run rubric checks across every categorized skill and agent
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```
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### See full coverage picture
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```
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/skill-test audit # Skills + agents: has-spec, last tested, result
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```
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### Improve a failing skill
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```
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/skill-improve gate-check # Test → diagnose → propose fix → retest loop
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```
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---
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## Skill categories
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| Category | Skills | Key metrics |
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|----------|--------|-------------|
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| `gate` | gate-check | Review mode read, full/lean/solo director panel, no auto-advance |
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| `review` | design-review, architecture-review, review-all-gdds | Read-only, 8-section check, correct verdicts |
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| `authoring` | design-system, quick-design, art-bible, create-architecture, … | Section-by-section May-I-write, skeleton-first |
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| `readiness` | story-readiness, story-done | Blockers surfaced, director gate in full mode |
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| `pipeline` | create-epics, create-stories, dev-story, map-systems, … | Upstream dependency check, handoff path clear |
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| `analysis` | consistency-check, balance-check, code-review, tech-debt, … | Read-only report, verdict keyword, no writes |
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| `team` | team-combat, team-narrative, team-audio, … | All required agents spawned, blocked surfaced |
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| `sprint` | sprint-plan, sprint-status, milestone-review, … | Reads sprint data, status keywords present |
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| `utility` | start, adopt, hotfix, localize, setup-engine, … | Passes static checks |
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---
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## Agent tiers
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| Tier (directory) | Agents |
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|------|--------|
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| `directors` | creative-director, technical-director, producer, art-director |
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| `leads` | lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead |
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| `specialists` | gameplay-programmer, engine-programmer, network-programmer, ai-programmer, tools-programmer, ui-programmer, ux-designer, technical-artist, sound-designer, performance-analyst, prototyper, writer, world-builder |
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| `engine/godot` | godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
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| `engine/unity` | unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
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| `engine/unreal` | unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
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| `operations` | devops-engineer, release-manager, live-ops-designer, community-manager, analytics-engineer, economy-designer, localization-lead |
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| `qa` | qa-tester, security-engineer, accessibility-specialist |
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---
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## Updating the catalog
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`catalog.yaml` tracks test coverage for every skill and agent. After running a test:
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- `/skill-test spec [name]` will offer to update `last_spec` and `last_spec_result`
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- `/skill-test category [name]` will offer to update `last_category` and `last_category_result`
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- `last_static` and `last_static_result` are updated manually or via `/skill-improve`
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---
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## Writing a new spec
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1. Find the spec template at `templates/skill-test-spec.md`
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2. Copy it to `skills/[category]/[skill-name].md`
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3. Update the `spec:` field in `catalog.yaml` to point to the new file
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4. Run `/skill-test spec [skill-name]` to validate it
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For an agent, copy `templates/agent-test-spec.md` to `agents/[tier]/[agent-name].md`,
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set the `spec:` field on its entry under `agents:` in `catalog.yaml`, and run
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`/skill-test spec [agent-name]`.
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---
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## Removing this framework
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No hook or import in the main project depends on this folder, but `/skill-test`
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and `/skill-improve` read it by path. To remove:
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```bash
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rm -rf "CCGS Skill Testing Framework"
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```
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Afterwards `/skill-test static` works as before, `spec` and `category` stop
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working, `audit` reports that no catalog exists, and `/skill-improve` skips its
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category checks — the table at the top of this file lists the cost per mode.
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