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Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
# Docs Directory
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When authoring or editing files in this directory, follow these standards.
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## Architecture Decision Records (`docs/architecture/`)
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Use the ADR template: `.claude/docs/templates/architecture-decision-record.md`
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**Required sections:** Title, Status, Context, Decision, Consequences,
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ADR Dependencies, Engine Compatibility, GDD Requirements Addressed
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**Status lifecycle:** `Proposed` → `Accepted` → `Superseded`
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- Never skip `Accepted` — stories referencing a `Proposed` ADR are auto-blocked
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- Use `/architecture-decision` to create ADRs through the guided flow
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**TR Registry:** `docs/architecture/tr-registry.yaml`
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- Stable requirement IDs (e.g. `TR-movement-001`) that link GDD requirements to stories
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- Never renumber existing IDs — only append new ones
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- Updated by `/architecture-review` Phase 8
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**Control Manifest:** `docs/architecture/control-manifest.md`
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- Flat programmer rules sheet: Required / Forbidden / Guardrails per layer
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- Date-stamped `Manifest Version:` in header
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- Stories embed this version; `/story-done` checks for staleness
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**Validation:** Run `/architecture-review` after completing a set of ADRs.
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## Engine Reference (`docs/engine-reference/`)
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Version-pinned engine API snapshots. **Always check here before using any
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engine API** — the LLM's training data predates the pinned engine version.
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Current engine: see `docs/engine-reference/<engine>/VERSION.md` (`<engine>` is `godot`, `unity` or `unreal`, matching `engine.name` in `project.yaml`)
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