Files
Claude-Code-Game-Studios/docs/CLAUDE.md
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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

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Markdown

# Docs Directory
When authoring or editing files in this directory, follow these standards.
## Architecture Decision Records (`docs/architecture/`)
Use the ADR template: `.claude/docs/templates/architecture-decision-record.md`
**Required sections:** Title, Status, Context, Decision, Consequences,
ADR Dependencies, Engine Compatibility, GDD Requirements Addressed
**Status lifecycle:** `Proposed` → `Accepted` → `Superseded`
- Never skip `Accepted` — stories referencing a `Proposed` ADR are auto-blocked
- Use `/architecture-decision` to create ADRs through the guided flow
**TR Registry:** `docs/architecture/tr-registry.yaml`
- Stable requirement IDs (e.g. `TR-movement-001`) that link GDD requirements to stories
- Never renumber existing IDs — only append new ones
- Updated by `/architecture-review` Phase 8
**Control Manifest:** `docs/architecture/control-manifest.md`
- Flat programmer rules sheet: Required / Forbidden / Guardrails per layer
- Date-stamped `Manifest Version:` in header
- Stories embed this version; `/story-done` checks for staleness
**Validation:** Run `/architecture-review` after completing a set of ADRs.
## Engine Reference (`docs/engine-reference/`)
Version-pinned engine API snapshots. **Always check here before using any
engine API** — the LLM's training data predates the pinned engine version.
Current engine: see `docs/engine-reference/<engine>/VERSION.md` (`<engine>` is `godot`, `unity` or `unreal`, matching `engine.name` in `project.yaml`)