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https://github.com/Donchitos/Claude-Code-Game-Studios.git
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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Path-Specific Rules
Rules in .claude/rules/ are automatically enforced when editing files in matching paths:
| Rule File | Path Pattern | Enforces |
|---|---|---|
gameplay-code.md |
src/gameplay/** |
Data-driven values, delta time, no UI references |
engine-code.md |
src/core/** |
Zero allocs in hot paths, thread safety, API stability |
ai-code.md |
src/ai/** |
Performance budgets, debuggability, data-driven params |
network-code.md |
src/networking/** |
Server-authoritative, versioned messages, security |
ui-code.md |
src/ui/** |
No game state ownership, localization-ready, accessibility |
design-docs.md |
design/gdd/** |
Required 8 sections, formula format, edge cases |
narrative.md |
design/narrative/** |
Lore consistency, character voice, canon levels |
data-files.md |
assets/data/** |
JSON validity, naming conventions, schema rules |
test-standards.md |
tests/** |
Test naming, coverage requirements, fixture patterns |
prototype-code.md |
prototypes/** |
Relaxed standards, README required, hypothesis documented |
shader-code.md |
assets/shaders/** |
Naming conventions, performance targets, cross-platform rules |