mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 13:01:50 +00:00
- Add new /team-live-ops skill for post-launch content planning orchestration - Expand setup-engine, code-review, create-epics-stories, prototype with additional context - Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents - Update architecture-decision and architecture-review with dependency ordering improvements - Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile - Populate technical-preferences.md with structured configuration sections Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
76 lines
2.5 KiB
Markdown
76 lines
2.5 KiB
Markdown
# Technical Preferences
|
|
|
|
<!-- Populated by /setup-engine. Updated as the user makes decisions throughout development. -->
|
|
<!-- All agents reference this file for project-specific standards and conventions. -->
|
|
|
|
## Engine & Language
|
|
|
|
- **Engine**: [TO BE CONFIGURED — run /setup-engine]
|
|
- **Language**: [TO BE CONFIGURED]
|
|
- **Rendering**: [TO BE CONFIGURED]
|
|
- **Physics**: [TO BE CONFIGURED]
|
|
|
|
## Naming Conventions
|
|
|
|
- **Classes**: [TO BE CONFIGURED]
|
|
- **Variables**: [TO BE CONFIGURED]
|
|
- **Signals/Events**: [TO BE CONFIGURED]
|
|
- **Files**: [TO BE CONFIGURED]
|
|
- **Scenes/Prefabs**: [TO BE CONFIGURED]
|
|
- **Constants**: [TO BE CONFIGURED]
|
|
|
|
## Performance Budgets
|
|
|
|
- **Target Framerate**: [TO BE CONFIGURED]
|
|
- **Frame Budget**: [TO BE CONFIGURED]
|
|
- **Draw Calls**: [TO BE CONFIGURED]
|
|
- **Memory Ceiling**: [TO BE CONFIGURED]
|
|
|
|
## Testing
|
|
|
|
- **Framework**: [TO BE CONFIGURED]
|
|
- **Minimum Coverage**: [TO BE CONFIGURED]
|
|
- **Required Tests**: Balance formulas, gameplay systems, networking (if applicable)
|
|
|
|
## Forbidden Patterns
|
|
|
|
<!-- Add patterns that should never appear in this project's codebase -->
|
|
- [None configured yet — add as architectural decisions are made]
|
|
|
|
## Allowed Libraries / Addons
|
|
|
|
<!-- Add approved third-party dependencies here -->
|
|
- [None configured yet — add as dependencies are approved]
|
|
|
|
## Architecture Decisions Log
|
|
|
|
<!-- Quick reference linking to full ADRs in docs/architecture/ -->
|
|
- [No ADRs yet — use /architecture-decision to create one]
|
|
|
|
## Engine Specialists
|
|
|
|
<!-- Written by /setup-engine when engine is configured. -->
|
|
<!-- Read by /code-review, /architecture-decision, /architecture-review, and team skills -->
|
|
<!-- to know which specialist to spawn for engine-specific validation. -->
|
|
|
|
- **Primary**: [TO BE CONFIGURED — run /setup-engine]
|
|
- **Language/Code Specialist**: [TO BE CONFIGURED]
|
|
- **Shader Specialist**: [TO BE CONFIGURED]
|
|
- **UI Specialist**: [TO BE CONFIGURED]
|
|
- **Additional Specialists**: [TO BE CONFIGURED]
|
|
- **Routing Notes**: [TO BE CONFIGURED]
|
|
|
|
### File Extension Routing
|
|
|
|
<!-- Skills use this table to select the right specialist per file type. -->
|
|
<!-- If a row says [TO BE CONFIGURED], fall back to Primary for that file type. -->
|
|
|
|
| File Extension / Type | Specialist to Spawn |
|
|
|-----------------------|---------------------|
|
|
| Game code (primary language) | [TO BE CONFIGURED] |
|
|
| Shader / material files | [TO BE CONFIGURED] |
|
|
| UI / screen files | [TO BE CONFIGURED] |
|
|
| Scene / prefab / level files | [TO BE CONFIGURED] |
|
|
| Native extension / plugin files | [TO BE CONFIGURED] |
|
|
| General architecture review | Primary |
|