Files
Claude-Code-Game-Studios/.claude/docs/technical-preferences.md
Donchitos 14593802fe Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 12:01:26 +11:00

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2.5 KiB
Markdown

# Technical Preferences
<!-- Populated by /setup-engine. Updated as the user makes decisions throughout development. -->
<!-- All agents reference this file for project-specific standards and conventions. -->
## Engine & Language
- **Engine**: [TO BE CONFIGURED — run /setup-engine]
- **Language**: [TO BE CONFIGURED]
- **Rendering**: [TO BE CONFIGURED]
- **Physics**: [TO BE CONFIGURED]
## Naming Conventions
- **Classes**: [TO BE CONFIGURED]
- **Variables**: [TO BE CONFIGURED]
- **Signals/Events**: [TO BE CONFIGURED]
- **Files**: [TO BE CONFIGURED]
- **Scenes/Prefabs**: [TO BE CONFIGURED]
- **Constants**: [TO BE CONFIGURED]
## Performance Budgets
- **Target Framerate**: [TO BE CONFIGURED]
- **Frame Budget**: [TO BE CONFIGURED]
- **Draw Calls**: [TO BE CONFIGURED]
- **Memory Ceiling**: [TO BE CONFIGURED]
## Testing
- **Framework**: [TO BE CONFIGURED]
- **Minimum Coverage**: [TO BE CONFIGURED]
- **Required Tests**: Balance formulas, gameplay systems, networking (if applicable)
## Forbidden Patterns
<!-- Add patterns that should never appear in this project's codebase -->
- [None configured yet — add as architectural decisions are made]
## Allowed Libraries / Addons
<!-- Add approved third-party dependencies here -->
- [None configured yet — add as dependencies are approved]
## Architecture Decisions Log
<!-- Quick reference linking to full ADRs in docs/architecture/ -->
- [No ADRs yet — use /architecture-decision to create one]
## Engine Specialists
<!-- Written by /setup-engine when engine is configured. -->
<!-- Read by /code-review, /architecture-decision, /architecture-review, and team skills -->
<!-- to know which specialist to spawn for engine-specific validation. -->
- **Primary**: [TO BE CONFIGURED — run /setup-engine]
- **Language/Code Specialist**: [TO BE CONFIGURED]
- **Shader Specialist**: [TO BE CONFIGURED]
- **UI Specialist**: [TO BE CONFIGURED]
- **Additional Specialists**: [TO BE CONFIGURED]
- **Routing Notes**: [TO BE CONFIGURED]
### File Extension Routing
<!-- Skills use this table to select the right specialist per file type. -->
<!-- If a row says [TO BE CONFIGURED], fall back to Primary for that file type. -->
| File Extension / Type | Specialist to Spawn |
|-----------------------|---------------------|
| Game code (primary language) | [TO BE CONFIGURED] |
| Shader / material files | [TO BE CONFIGURED] |
| UI / screen files | [TO BE CONFIGURED] |
| Scene / prefab / level files | [TO BE CONFIGURED] |
| Native extension / plugin files | [TO BE CONFIGURED] |
| General architecture review | Primary |