Files
Claude-Code-Game-Studios/.claude/docs/templates/session-state.md
T
DonchitosandClaude Opus 5 d05699707f Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00

2.8 KiB

Active Session State — [project or branch]

` is free-form narrative for humans
   and for a returning agent that wants detail. No hook ever injects it, so
   it may grow — but see Rotation below.

Why the split exists: before it, active.md was one append-only file doing both jobs. It reached 712 lines / 44 KB, and each consumer invented its own slice of it — the status line parsed for a STATUS block nothing wrote, pre-compact injected head -100 (12.7 KB), and session-start previewed tail -20, the opposite end. They disagreed because there was no contract to agree on. Now every consumer reads the named region.

ROTATION. When the narrative below grows past ~200 lines, move it to production/session-logs/ and start it fresh: bash .claude/scripts/rotate-session-state.sh Nothing is lost — and the commit history already records most of what the narrative repeats. -->

Epic: Feature: Task:

Updated: [YYYY-MM-DD] Branch: [branch] Current task: [one line — what is actively being worked on] Next step: [one line — the very next action, concrete enough to resume cold] Blocked on: [one line, or nothing] Files in progress: [paths, comma-separated, or none] Open questions: [one line each, or none]


Notes

[Free-form. Decisions and their rationale, what was tried and rejected, context that would be expensive to reconstruct. Not machine-read — write for the person or agent picking this up cold.]